Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
A sudden war destroys Wilmer Jordan's trade routes and contacts, forcing Wilmer Jordan to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
Go undercover to investigate an enemy. |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Worker). |
5 |
37 |
Wilmer Jordan is rewarded for Wilmer Jordan's diligence or cunning. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Wilmer Jordan learn something Wilmer Jordan should not have – a corporate secret, a political scandal – which Wilmer Jordan can profit from illegally. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
47 |
Wilmer Jordan is rewarded for Wilmer Jordan's diligence or cunning. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
54 |
A new romantic starts. Gain an Ally. |
9 |
54 |
Promoted to Citizen (Worker) rank 1. |
10 |
54 |
Continued as Citizen (Worker). |
10 |
55 |
Wilmer Jordan befriend a superior in the corporation or the colony. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Citizen (Worker). |
11 |
60 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |