Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Lost eye or limb. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
22 |
A disaster or war strikes. |
2 |
22 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
The planetary government interferes with Wilmer Soto's research for political or religious reasons. Wilmer Soto continue working openly and gain an Enemy. |
3 |
25 |
Continued as Scholar (Field Researcher). |
3 |
29 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
29 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
29 |
Voluntarily left Field Researcher |
4 |
29 |
Failed to qualify for Cavalry (Army). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Make an unexpected connection outside Wilmer Soto's normal circles. Gain a Contact. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Wilmer Soto's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
A series of bad deals and decisions force Wilmer Soto into bankruptcy. Wilmer Soto salvages what Wilmer Soto can. |
8 |
42 |
Became a Scout (Courier). |
8 |
44 |
Spend several years jumping from world to world in Wilmer Soto's scout ship. |
9 |
46 |
Continued as Scout (Courier). |
9 |
50 |
Psychologically damaged by Wilmer Soto's time in the scouts. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Wilmer Soto secretly provide religious rites for a dying leader or noble, although they do not share Wilmer Soto's faith. Gain an Ally in the family and a Rival who disagrees with Wilmer Soto's choice. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Continued as Believer (Missionary/Humanitarian). |
11 |
58 |
Wilmer Soto refused an offer of inducements to betray Wilmer Soto's faith. Gain 1 enemies. |
11 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Wilmer Soto come into conflict with a splinter group Wilmer Soto's own religion which maintains Wilmer Soto's version is the wrong one. Gain 3 Rivals. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
65 |
Wilmer Soto have been following false teachings! |
13 |
66 |
Forced to muster out. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Retired. |
14 |
70 |
Encounter a Psionic institute. |
14 |
70 |
Tested for psionic powers |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |