Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Young Gilbert spend a great deal of time on the fringes of Charted Space. |
1 |
21 |
Psychologically damaged by Young Gilbert's time in the scouts. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Courier (Scout). |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
30 |
Spend several years jumping from world to world in Young Gilbert's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Young Gilbert have no idea what happened to Young Gilbert – they found Young Gilbert's ship drifting on the fringes of friendly space. |
5 |
32 |
Became a Scholar (Field Researcher). |
5 |
35 |
Work leads to a considerable breakthrough. |
5 |
36 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
36 |
Continued as Scholar (Field Researcher). |
6 |
40 |
Make a breakthrough in Young Gilbert's field. |
7 |
40 |
Continued as Scholar (Field Researcher). |
7 |
41 |
Assigned to work on a secret project for a patron or organisation. |
7 |
44 |
Promoted to Scholar (Field Researcher) rank 2. |
8 |
44 |
Continued as Scholar (Field Researcher). |
8 |
47 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
51 |
Find valuable salvage. |
10 |
52 |
Continued as Drifter (Barbarian). |
10 |
56 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
56 |
Continued as Drifter (Barbarian). |
11 |
58 |
Young Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
60 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Drifter (Barbarian). |
12 |
62 |
Betrayed by a friend. One of Young Gilbert's Contacts or Allies betrays Young Gilbert, ending Young Gilbert's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
63 |
Young Gilbert retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Young Gilbert accepted an offer of inducements to betray Young Gilbert's faith. Gain 920,000 in cash. |
14 |
70 |
Forced to muster out. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Retired. |
15 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |