Retired Lieutenant Admiral Morvell  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 82 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 1 (-2)111481
Modern, Homesick, Artistic
 
Skills
Advocate 1
Animals 0
Art (Creative) 0
Astrogation 0
Athletics (Strength) 1
Diplomat 2
Electronics (Computers) 1
Electronics (Sensors) 1
Explosives 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Medic 3
Navigation 1
Persuade 0
Pilot 0
Seafarer 0
Stealth 0
Streetwise 3
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 04
Agent Law Enforcement Lieutenant45
Believer Mainstream Believer Lay Person01
Drifter Wanderer 01
Believer Missionary/Humanitarian Project Worker11
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Bernadette Ronald Rival 1 0 0 1 Halka (F/53)
Johnni Odonaghue Rival 1 1 3 1 Halka (M/49)
Celina Miles Enemy 0 5 2 3 Ronnin (F/55)
Elva Credge Ally 3 5 4 1 Thaggeshi (F/33)
Very bad falling out.
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Admiral Morvell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 20 Failed to qualify for Star Marine (Marine).
2 20 Submitted to the draft.
2 20 Became a Agent (Law Enforcement) with the new title Rookie.
2 23 Befriended by a senior agent.
2 24 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 24 Continued as Agent (Law Enforcement).
3 27 Birth or Death involving a family member or close friend.
3 28 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 28 Continued as Agent (Law Enforcement).
4 32 Moved to a new world.
4 32 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
5 32 Continued as Agent (Law Enforcement).
5 34 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 36 Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant.
6 36 Continued as Agent (Law Enforcement).
6 39 Admiral Morvell's work ends up coming home with Admiral Morvell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 39 Returned to Scout (Explorer).
7 42 Birth or Death involving a family member or close friend.
8 43 Continued as Scout (Explorer).
8 44 Spend several years jumping from world to world in Admiral Morvell's scout ship.
9 47 Continued as Scout (Explorer).
9 50 Psychologically damaged by Admiral Morvell's time in the scouts.
10 50 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 53 Admiral Morvell retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 54 Voluntarily left Mainstream Believer
11 54 Failed to qualify for Corporate (Citizen).
11 54 Became a Drifter (Wanderer).
11 57 Lightly injured, no permanent damage. Fully recovered.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 57 Retired at age 57.
12 57 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 58 Admiral Morvell refused an offer of inducements to betray Admiral Morvell's faith. Gain 1 enemies.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 61 Voluntarily left Missionary/Humanitarian
13 61 Retired.
13 63 Good fortune.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 68 A new romantic starts. Gain an Ally.
15 69 Aging Crisis. Owe 20,000 for medical bills.
15 71 Birth or Death involving a family member or close friend.
16 73 Aging Crisis. Owe 30,000 for medical bills.
16 76 Betrayal. Convert an Ally into a Rival or Enemy.
17 77 Aging Crisis. Owe 40,000 for medical bills.
17 79 Betrayal. Convert an Ally into a Rival or Enemy.
18 81 Aging Crisis. Owe 20,000 for medical bills.
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