Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Admiral Morvell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Befriended by a senior agent. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Birth or Death involving a family member or close friend. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Moved to a new world. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Admiral Morvell's work ends up coming home with Admiral Morvell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Returned to Scout (Explorer). |
7 |
42 |
Birth or Death involving a family member or close friend. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
44 |
Spend several years jumping from world to world in Admiral Morvell's scout ship. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
50 |
Psychologically damaged by Admiral Morvell's time in the scouts. |
10 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
53 |
Admiral Morvell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
54 |
Voluntarily left Mainstream Believer |
11 |
54 |
Failed to qualify for Corporate (Citizen). |
11 |
54 |
Became a Drifter (Wanderer). |
11 |
57 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
Admiral Morvell refused an offer of inducements to betray Admiral Morvell's faith. Gain 1 enemies. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Voluntarily left Missionary/Humanitarian |
13 |
61 |
Retired. |
13 |
63 |
Good fortune. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Birth or Death involving a family member or close friend. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |