Retired Project Worker Albert Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Iltharan 82 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 10 (1)11144A
Remote, Despairing, Considerate
 
Skills
Art (Creative) 0
Athletics (Dexterity) 1
Broker 1
Deception 2
Diplomat 1
Drive (Mole) 1
Electronics (Computers) 2
Engineer (Life Support) 1
Investigate 0
Jack-of-All-Trades 1
Medic 0
Persuade 2
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Science (Life Sciences/Genetics) 1
Stealth 1
Streetwise 3
Survival 3
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Field Researcher 24
Merchant Free Trader 23
Drifter Wanderer 46
Believer Missionary/Humanitarian Project Worker13
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Cathrine James Ally 2 0 3 1 Tapazmal (F/70)
Denis Ornery Ally 1 0 0 2 Happrhani (M/30)
Denis Ornery is particularly unusual, such as an artificial intelligence or very alien being.
Annie Bell Rival 1 0 4 0 Iltharan (F/34)
Annie Bell is in desperate trouble and could use the character’s help.
 
Term Age History
1 18 Became a Scholar (Field Researcher).
1 22 Assigned to work on a secret project for a patron or organisation.
1 22 Promoted to Scholar (Field Researcher) rank 1.
2 22 Continued as Scholar (Field Researcher).
2 24 Advanced training in a specialist field.
3 26 Continued as Scholar (Field Researcher).
3 27 Win a prestigious prize for Albert Hall's work.
3 30 Promoted to Scholar (Field Researcher) rank 2.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Physician (Scholar).
4 30 Continued as Scholar (Field Researcher).
4 34 Make a breakthrough in Albert Hall's field.
4 34 Forced to muster out.
5 34 Became a Merchant (Free Trader).
5 38 Promoted to Merchant (Free Trader) rank 1.
6 38 Continued as Merchant (Free Trader).
6 41 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 42 Promoted to Merchant (Free Trader) rank 2.
7 42 Continued as Merchant (Free Trader).
7 43 Imperial trade restrictions force Albert Hall out of business.
8 43 Became a Drifter (Wanderer).
8 44 Find Ancient Technology.
8 47 Promoted to Drifter (Wanderer) rank 1.
9 47 Continued as Drifter (Wanderer).
9 51 Promoted to Drifter (Wanderer) rank 2.
10 51 Continued as Drifter (Wanderer).
10 53 Attacked by enemies and injured.
10 53 Nearly killed. Owe 45,000 for medical bills.
10 53 Gain Enemy if Albert Hall don't already have one.
11 55 Continued as Drifter (Wanderer).
11 59 Moved to a new world.
11 59 Promoted to Drifter (Wanderer) rank 3.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Drifter (Wanderer).
12 63 Promoted to Drifter (Wanderer) rank 4.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 63 Continued as Drifter (Wanderer).
13 67 Albert Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 67 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 71 Albert Hall secretly provide religious rites for a dying leader or noble, although they do not share Albert Hall's faith. Gain an Ally in the family and a Rival who disagrees with Albert Hall's choice.
15 71 Aging Crisis. Owe 10,000 for medical bills.
15 71 Continued as Believer (Missionary/Humanitarian).
15 72 Someone more charismatic but less devout than Albert Hall has become Albert Hall's superior.
15 75 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
16 75 Aging Crisis. Owe 10,000 for medical bills.
16 75 Continued as Believer (Missionary/Humanitarian).
16 77 Opponents of Albert Hall's belief system ambush Albert Hall.
16 77 Nearly killed. Owe 20,000 for medical bills.
17 77 Aging Crisis. Owe 50,000 for medical bills.
17 77 Retired.
17 79 Moved to a new world.
18 81 Aging Crisis. Owe 50,000 for medical bills.
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