Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
Assigned to work on a secret project for a patron or organisation. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
27 |
Win a prestigious prize for Albert Hall's work. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Physician (Scholar). |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
34 |
Make a breakthrough in Albert Hall's field. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
43 |
Imperial trade restrictions force Albert Hall out of business. |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
44 |
Find Ancient Technology. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
51 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
53 |
Attacked by enemies and injured. |
10 |
53 |
Nearly killed. Owe 45,000 for medical bills. |
10 |
53 |
Gain Enemy if Albert Hall don't already have one. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
59 |
Moved to a new world. |
11 |
59 |
Promoted to Drifter (Wanderer) rank 3. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Drifter (Wanderer). |
12 |
63 |
Promoted to Drifter (Wanderer) rank 4. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Continued as Drifter (Wanderer). |
13 |
67 |
Albert Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
71 |
Albert Hall secretly provide religious rites for a dying leader or noble, although they do not share Albert Hall's faith. Gain an Ally in the family and a Rival who disagrees with Albert Hall's choice. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Someone more charismatic but less devout than Albert Hall has become Albert Hall's superior. |
15 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Continued as Believer (Missionary/Humanitarian). |
16 |
77 |
Opponents of Albert Hall's belief system ambush Albert Hall. |
16 |
77 |
Nearly killed. Owe 20,000 for medical bills. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Retired. |
17 |
79 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |