Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Alf Cameron run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Corporate (Citizen). |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Moved to a new world. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Betrayed by a friend. One of Alf Cameron's Contacts or Allies betrays Alf Cameron, ending Alf Cameron's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
31 |
Alf Cameron join a gambling circle on board. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Failed to qualify for Flight (Navy). |
6 |
32 |
Continued as Navy (Line/Crew). |
6 |
34 |
Vessel participates in a diplomatic mission. |
6 |
34 |
Gain a contact. |
6 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
36 |
Continued as Navy (Line/Crew). |
7 |
39 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
42 |
Alf Cameron come into conflict with a splinter group Alf Cameron's own religion which maintains Alf Cameron's version is the wrong one. Gain 2 Rivals. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
43 |
Voluntarily left Mainstream Believer |
9 |
43 |
Retired. |
9 |
47 |
Gained a contact. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |