Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Severely injured. Owe 15,000 for medical bills. |
2 |
20 |
Failed to qualify for Infantry (Army). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Continued as Scout (Explorer). |
2 |
24 |
Spend several years jumping from world to world in Alford Mathew's scout ship. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
26 |
Spend several years jumping from world to world in Alford Mathew's scout ship. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
30 |
Psychologically damaged by Alford Mathew's time in the scouts. |
5 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
34 |
Advanced training in a specialist field. |
5 |
34 |
Attempt at commissioned failed. |
5 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Switched to Navy (Flight) with previous rank. |
6 |
38 |
Alford Mathew is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
7 |
38 |
Became a Scholar (Field Researcher). |
7 |
42 |
Good fortune |
7 |
42 |
Promoted to Scholar (Field Researcher) rank 1. |
8 |
42 |
Continued as Scholar (Field Researcher). |
8 |
46 |
Gained a contact. |
8 |
46 |
Promoted to Scholar (Field Researcher) rank 2. |
9 |
46 |
Continued as Scholar (Field Researcher). |
9 |
47 |
An expedition or voyage goes wrong, leaving Alford Mathew stranded in the wilderness. |
10 |
47 |
Became a Agent (Corporate Agent). |
10 |
50 |
Given specialist training in vehicles. |
10 |
51 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
11 |
51 |
Continued as Agent (Corporate Agent). |
11 |
53 |
Given specialist training in vehicles. |
11 |
55 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Agent (Corporate Agent). |
12 |
58 |
Advanced training in a specialist field. |
12 |
59 |
Promoted to Agent (Corporate Agent) rank 3. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Continued as Agent (Corporate Agent). |
13 |
61 |
Go undercover to investigate an enemy. |
13 |
62 |
Involved in the planning of an impressive heist. |
13 |
63 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Continued as Agent (Corporate Agent). |
14 |
67 |
Go undercover to investigate an enemy. |
14 |
67 |
Betrayed by a friend. One of Alford Mathew's Contacts or Allies betrays Alford Mathew, ending Alford Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
67 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Continued as Agent (Corporate Agent). |
15 |
68 |
Advanced training in a specialist field. |
15 |
71 |
Promoted to Agent (Corporate Agent) rank 6 with the new title Director. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Continued as Agent (Corporate Agent). |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Promoted to Agent (Corporate Agent) rank 7. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
Continued as Agent (Corporate Agent). |
17 |
76 |
Go undercover to investigate an enemy. |
17 |
76 |
Hard times caused by a lack of interstellar trade costs Alford Mathew Alford Mathew's job. |
17 |
79 |
Promoted to Agent (Corporate Agent) rank 8. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |