Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A police detective or rival criminal forces Allan Ahern to flee and vows to hunt Allan Ahern down. Gain an Enemy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
31 |
Gained a contact. |
4 |
31 |
Dropped out of the merchant academy. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
35 |
Allan Ahern do not know what happened to Allan Ahern. There is a gap in Allan Ahern's memory. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Someone more charismatic but less devout than Allan Ahern has become Allan Ahern's superior. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Allan Ahern is chosen to represent Allan Ahern's faith in a vid show or other highly public forum. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Allan Ahern secretly provide religious rites for a dying leader or noble, although they do not share Allan Ahern's faith. Gain an Ally in the family and a Rival who disagrees with Allan Ahern's choice. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Merchant (Free Trader). |
9 |
48 |
A series of bad deals and decisions force Allan Ahern into bankruptcy. Allan Ahern salvages what Allan Ahern can. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Returned to Believer (Missionary/Humanitarian). |
10 |
50 |
Allan Ahern faith is shaken. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
53 |
Victim of a crime |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
Victim of a crime. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |