Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A sudden war destroys Alvah Jephcots's trade routes and contacts, forcing Alvah Jephcots to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
A mission goes wrong and Alvah Jephcots is stranded behind enemy lines. Ejected from the service. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
27 |
Gained a contact. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
34 |
Alvah Jephcots's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alvah Jephcots fail to help. Gain an Enemy. |
4 |
34 |
Alvah Jephcots's ship is damaged, and Alvah Jephcots have to hitch-hike Alvah Jephcots's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 3 Contacts. Gain 2 Enemies. |
4 |
34 |
Promoted to Scout (Surveyor) rank 2. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Alvah Jephcots's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
38 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
39 |
Alvah Jephcots's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
42 |
Promoted to Scout (Surveyor) rank 4. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
43 |
Alvah Jephcots inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
46 |
Promoted to Scout (Surveyor) rank 5. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
52 |
Betrayed by a friend. One of Alvah Jephcots's Contacts or Allies betrays Alvah Jephcots, ending Alvah Jephcots's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
52 |
Became a Agent (Corporate Agent). |
10 |
54 |
A new romantic starts. Gain an Ally. |
10 |
56 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Agent (Corporate Agent). |
11 |
57 |
Uncover a major conspiracy against Alvah Jephcots's employers. |
11 |
60 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Continued as Agent (Corporate Agent). |
12 |
61 |
Alvah Jephcots went above and beyond the call of duty. |
12 |
64 |
Promoted to Agent (Corporate Agent) rank 3. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Continued as Agent (Corporate Agent). |
13 |
68 |
Go undercover to investigate an enemy. |
13 |
68 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
13 |
68 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Voluntarily left Corporate Agent |
14 |
68 |
Retired. |
14 |
70 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Good fortune. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |