Retired Scout Anderson Ahern  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 82 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 3 (-1)111273
Witty, Expedient
 
Skills
Animals (Handling) 1
Art (Creative) 0
Astrogation 0
Broker 0
Drive 0
Electronics 0
Gun Combat (Energy) 1
Persuade 0
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Profession (Freeloader/Security) 1
Science (Social Sciences) 0
Seafarer (Sails) 1
Steward 0
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Drifter Scavenger 03
Scout Explorer Scout12
Drifter Barbarian 12
Citizen Colonist 02
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Sally Andrew Rival 2 1 2 2 Dynchia (F/32)
Luna Marsden Contact 2 1 4 1 Ziadd (F/28)
Luna Marsden is particularly unusual, such as an artificial intelligence or very alien being.
Odis Ibbett Ally 0 0 0 0 Ziadd (M/50)
Lavina Carr Ally 3 0 2 6 Kargol (F/69)
Lavina Carr is out of contact doing something interesting but not suspicious.
Porter McKenzie Ally 3 0 1 1 Ziadd (M/17)
Gloria Washington Ally 3 0 1 2 Ronnin (F/48)
Gloria Washington is in prison or otherwise trapped somewhere.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 A series of bad deals and decisions force Anderson Ahern into bankruptcy. Anderson Ahern salvages what Anderson Ahern can.
2 22 Failed to qualify for Law Enforcement (Agent).
2 22 Became a Drifter (Scavenger).
2 24 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 26 Continued as Drifter (Scavenger).
3 29 Find an Alien Artifact.
4 30 Continued as Drifter (Scavenger).
4 33 Drafted into Explorer
5 34 Became a Scout (Explorer).
5 36 Perform an exemplary service for the scouts.
5 38 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 38 Continued as Scout (Explorer).
6 42 Anderson Ahern survey an alien world.
7 42 Voluntarily left Explorer
7 42 Switched to Drifter (Barbarian).
7 46 Promoted to Drifter (Barbarian) rank 1.
8 46 Continued as Drifter (Barbarian).
8 47 Anderson Ahern run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 47 Became a Citizen (Colonist).
9 49 Advanced training in a specialist field.
10 51 Aging Crisis. Owe 60,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Citizen (Colonist).
10 53 Injured.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Retired.
11 54 Gained a contact.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 60 A romantic relationship ends badly. Gain a Rival or Enemy.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 69 Aging Crisis. Owe 40,000 for medical bills.
15 70 Victim of a crime.
16 73 Aging Crisis. Owe 30,000 for medical bills.
16 76 A new romantic starts. Gain an Ally.
17 77 Aging Crisis. Owe 30,000 for medical bills.
17 81 A new romantic starts. Gain an Ally.
18 81 Aging Crisis. Owe 20,000 for medical bills.
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