Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Attacked by enemies that Anderson Stephens easily defeat. |
2 |
23 |
Gain Enemy if Anderson Stephens don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Explorer). |
4 |
31 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
34 |
Anderson Stephens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
36 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
38 |
Anderson Stephens is sent to a new community or parish to preach The Word among the poor. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Anderson Stephens refuse to secretly provide religious rites for a dying leader or noble, because they do not share Anderson Stephens's faith. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Given advanced training in a specialist field |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Smuggle illegal items onto a planet. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
Moved to a new world. |
14 |
68 |
Forced to muster out. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Retired. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |