Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Andre Hand's ship is damaged, and Andre Hand have to hitch-hike Andre Hand's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 4 Contacts. Gain 3 Enemies. |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
25 |
An investigation, tour, project or expedition goes wrong, stranding Andre Hand far from home. |
3 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
3 |
29 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
29 |
Continued as Rogue (Pirate). |
4 |
30 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 |
33 |
Continued as Rogue (Pirate). |
5 |
34 |
Birth or Death involving a family member or close friend. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Broker (Merchant). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
39 |
Find Ancient Technology. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
44 |
Attacked by enemies that Andre Hand easily defeat. |
7 |
44 |
Gain Enemy if Andre Hand don't already have one. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Andre Hand aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |