Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Arlie Hopkins accepted an offer of inducements to betray Arlie Hopkins's faith. Gain 90,000 in cash. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Failed to qualify for Corporate (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Arlie Hopkins is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
23 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
27 |
Become leader in social movement. |
3 |
27 |
Gain an Ally and an Enemy. |
3 |
27 |
Graduated with honors. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Embroiled in legal trouble. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
39 |
Voluntarily left Merchant Marine |
7 |
39 |
Became a Citizen (Colonist). |
7 |
43 |
Political upheaval strikes Arlie Hopkins's homeworld, and Arlie Hopkins is caught up in the revolution. |
7 |
43 |
Promoted to Citizen (Colonist) rank 1. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
44 |
A revolution, attack or other unusual event throws Arlie Hopkins's life into chaos, forcing Arlie Hopkins to leave the planet. |
9 |
44 |
Failed to qualify for Performer (Entertainer). |
9 |
44 |
Became a Drifter (Wanderer). |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
52 |
Arlie Hopkins do not know what happened to Arlie Hopkins. There is a gap in Arlie Hopkins's memory. |
11 |
52 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
53 |
Betrayed by a friend. One of Arlie Hopkins's Contacts or Allies betrays Arlie Hopkins, ending Arlie Hopkins's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
57 |
Arlie Hopkins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Retired. |
13 |
59 |
Good fortune. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |