Retired Senior Crewman Artie Payne  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 82 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 1 (-2) 11 (1)11161B
Masochistic, Cowardly, Creative
 
Skills
Art (Performing/Instrument) 1
Athletics (Endurance) 1
Broker 2
Diplomat 0
Drive (Mole) 1
Electronics 0
Gambler 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Persuade 1
Pilot 0
Profession (Hostile Environment) 0
Steward 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 11
Entertainer Artist 33
Scholar Field Researcher 02
Merchant Merchant Marine Senior Crewman12
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Scavenger 01
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Nick Cooper Rival 1 1 0 3 Kargol (M/37)
Candice Ryan Rival 0 3 3 1 Murrissi (F/15)
Candice Ryan has life-changing event that creates new responsibilities.
Abtake-Paw Rival 2 4 0 0 Bwap (M/47)
Abtake-Paw was ruined by misfortune caused by the character.
Washington Kinghead Rival 1 2 0 6 Ziadd (M/17)
Edison Richardson Rival 0 1 3 2 Murrissi (M/42)
Edison Richardson has had an unexpected run of good fortune lately.
Mack Dods Ally 2 0 0 0 Murrissi (M/34)
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 Imperial trade restrictions force Artie Payne out of business.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Voluntarily left Broker
2 22 Became a Entertainer (Artist).
2 23 One of Artie Payne's pieces of art is stolen, and the investigation brings Artie Payne into the criminal underworld.
2 26 Promoted to Entertainer (Artist) rank 1.
3 26 Continued as Entertainer (Artist).
3 29 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 30 Promoted to Entertainer (Artist) rank 2.
4 30 Continued as Entertainer (Artist).
4 31 Moved to a new world.
4 34 Promoted to Entertainer (Artist) rank 3.
5 34 Voluntarily left Artist
5 34 Became a Scholar (Field Researcher).
5 36 A rival researcher blackens Artie Payne's name or steals Artie Payne's research. Gain a Rival.
6 38 Continued as Scholar (Field Researcher).
6 40 Artie Payne's work is sabotaged by unknown parties. Artie Payne may salvage what Artie Payne can and give up.
7 40 Failed to qualify for Free Trader (Merchant).
7 40 Submitted to the draft.
7 40 Switched to Merchant (Merchant Marine) with the new title Crewman.
7 44 Smuggle illegal items onto a planet.
7 44 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 44 Continued as Merchant (Merchant Marine).
8 48 Risk Artie Payne's fortune on a possibility lucrative deal and win.
9 48 Voluntarily left Merchant Marine
9 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 49 Artie Payne come into conflict with a splinter group Artie Payne's own religion which maintains Artie Payne's version is the wrong one. Gain 3 Rivals.
10 49 Failed to qualify for Merchant Academy.
10 49 Became a Drifter (Scavenger).
10 51 Nearly killed. Owe 15,000 for medical bills.
11 51 Aging Crisis. Owe 30,000 for medical bills.
11 51 Retired at age 51.
11 51 Retired.
11 54 Betrayal. Convert an Ally into a Rival or Enemy.
12 56 A romantic relationship ends badly. Gain a Rival or Enemy.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 62 Moved to a new world.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 65 A new romantic starts. Gain an Ally.
15 67 Aging Crisis. Owe 10,000 for medical bills.
15 70 Moved to a new world.
16 71 Aging Crisis. Owe 30,000 for medical bills.
16 74 Betrayal. Convert an Ally into a Rival or Enemy.
17 75 Aging Crisis. Owe 50,000 for medical bills.
17 78 Moved to a new world.
18 79 Aging Crisis. Owe 40,000 for medical bills.
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