Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Imperial trade restrictions force Artie Payne out of business. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Became a Entertainer (Artist). |
2 |
23 |
One of Artie Payne's pieces of art is stolen, and the investigation brings Artie Payne into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Entertainer (Artist) rank 2. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
31 |
Moved to a new world. |
4 |
34 |
Promoted to Entertainer (Artist) rank 3. |
5 |
34 |
Voluntarily left Artist |
5 |
34 |
Became a Scholar (Field Researcher). |
5 |
36 |
A rival researcher blackens Artie Payne's name or steals Artie Payne's research. Gain a Rival. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
40 |
Artie Payne's work is sabotaged by unknown parties. Artie Payne may salvage what Artie Payne can and give up. |
7 |
40 |
Failed to qualify for Free Trader (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Smuggle illegal items onto a planet. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Risk Artie Payne's fortune on a possibility lucrative deal and win. |
9 |
48 |
Voluntarily left Merchant Marine |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Artie Payne come into conflict with a splinter group Artie Payne's own religion which maintains Artie Payne's version is the wrong one. Gain 3 Rivals. |
10 |
49 |
Failed to qualify for Merchant Academy. |
10 |
49 |
Became a Drifter (Scavenger). |
10 |
51 |
Nearly killed. Owe 15,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Retired. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |