Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Avery Lewis do not know what happened to Avery Lewis. There is a gap in Avery Lewis's memory. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
Avery Lewis learn something Avery Lewis should not have – a corporate secret, a political scandal – which Avery Lewis can profit from illegally. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
25 |
Hard times caused by a lack of interstellar trade costs Avery Lewis Avery Lewis's job. |
4 |
25 |
Failed to qualify for Journalist (Entertainer). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Army (Infantry) with the new title Private. |
4 |
26 |
Advanced training in a specialist field |
4 |
29 |
Attempt at commissioned failed. |
4 |
29 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
29 |
Voluntarily left Infantry |
5 |
29 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
33 |
Inherit a gift from a rich relative. |
6 |
33 |
Continued as Noble (Dilettante). |
6 |
36 |
Avery Lewis manipulate and charm Avery Lewis's way through high society. Gain a Rival and an Ally. |
7 |
37 |
Continued as Noble (Dilettante). |
7 |
40 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
7 |
41 |
Promoted to Noble (Dilettante) rank 1. |
8 |
41 |
Continued as Noble (Dilettante). |
8 |
45 |
Birth or Death involving a family member or close friend. |
8 |
45 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
9 |
45 |
Continued as Noble (Dilettante). |
9 |
46 |
Inherit a gift from a rich relative. |
9 |
49 |
Promoted to Noble (Dilettante) rank 3. |
10 |
49 |
Voluntarily left Dilettante |
10 |
49 |
Failed to qualify for Merchant Academy. |
10 |
49 |
Switched to Drifter (Barbarian). |
10 |
51 |
Find valuable salvage. |
10 |
53 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
53 |
Continued as Drifter (Barbarian). |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
57 |
Continued as Drifter (Barbarian). |
12 |
60 |
Avery Lewis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Retired. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |