Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Bob Mathew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
21 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
25 |
A prank goes horribly wrong. Gain an Enemy |
2 |
25 |
Graduated. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
A series of bad deals and decisions force Bob Mathew into bankruptcy. Bob Mathew salvages what Bob Mathew can. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Bob Mathew's normal circles. Gain a Contact. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Gained a contact. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Someone more charismatic but less devout than Bob Mathew has become Bob Mathew's superior. |
9 |
49 |
Continued as Believer (Holy Warrior). |
9 |
51 |
Bob Mathew come into conflict with a splinter group Bob Mathew's own religion which maintains Bob Mathew's version is the wrong one. Gain 2 Rivals. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired. |
10 |
53 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Victim of a crime. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
Moved to a new world. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Spend time with an alien race. Gain a contact. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Nearly killed. Owe 35,000 for medical bills. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Find an Alien Artifact. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |