Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Carroll Johnson secretly provide religious rites for a dying leader or noble, although they do not share Carroll Johnson's faith. Gain an Ally in the family and a Rival who disagrees with Carroll Johnson's choice. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
Carroll Johnson refused an offer of inducements to betray Carroll Johnson's faith. Gain 5 enemies. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
28 |
Carroll Johnson come into conflict with a splinter group Carroll Johnson's own religion which maintains Carroll Johnson's version is the wrong one. Gain 1 Rivals. |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
29 |
Make an unexpected connection outside Carroll Johnson's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
36 |
Carroll Johnson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
38 |
Carroll Johnson's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
40 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
43 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
8 |
43 |
Failed to qualify for Courier (Scout). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
46 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
49 |
An investigation takes on a dangerous turn. |
9 |
49 |
Carroll Johnson's work ends up coming home with Carroll Johnson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
51 |
Continued as Agent (Law Enforcement). |
10 |
53 |
An investigation takes on a dangerous turn. |
10 |
55 |
Forced to continue current assignment. |
10 |
55 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
11 |
55 |
Continued as Agent (Law Enforcement). |
11 |
57 |
Established a network of contacts. Gain 1 contacts. |
11 |
59 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Agent (Law Enforcement). |
12 |
61 |
Accepted a deal with criminal or other figure under investigation. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
13 |
65 |
Carroll Johnson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
65 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Continued as Believer (Holy Warrior). |
14 |
69 |
Opponents of Carroll Johnson's belief system ambush Carroll Johnson. |
14 |
69 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Retired. |
15 |
70 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Encounter a Psionic institute. |
16 |
76 |
Tested for psionic powers |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |