Retired Detective Carroll Johnson  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Urunishani 82 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 5 (-1)None111655
Belligerent, Jackass
 
Skills
Admin 1
Advocate 1
Astrogation 0
Diplomat 0
Drive (Wheel) 1
Electronics 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 4
Mechanic 0
Medic 0
Melee (Striking) 1
Persuade 1
Profession (Sports) 0
Recon 1
Science (Social Sciences/Belief) 3
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Project Worker13
Merchant Free Trader 12
Scout Surveyor Scout11
Drifter Scavenger 01
Agent Law Enforcement Detective35
Believer Holy Warrior Fighter12
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Veronica Bradley Ally 4 0 0 0 Ziadd (F/31)
Zella Sims Rival 1 1 0 3 Darrian, Imperium (F/68)
Lura Rutter Enemy 0 6 1 0 Urunishani (F/47)
Randy Romero Enemy 0 3 1 2 Urunishani (M/93)
Hobson Rose Enemy 0 0 1 2 Yilean (M/63)
Shelly Mathew Enemy 0 4 0 2 Urunishani (F/37)
Shelly Mathew is a member of an organisation which holds a generally opposite view of the Traveller.
Malcolm Thompson Enemy 0 2 1 0 Urunishani (M/13)
Joseph Wright Rival 1 1 3 2 Urunishani (F/58)
Joseph Wright is actually an organisation such as a political movement or modest sized business.
Luvenia Twaddle Rival 1 2 0 1 Urunishani (F/38)
Luvenia Twaddle gains in influence.
Marilyn Bramer Rival 1 3 2 2 Luriani (F/43)
Marilyn Bramer is in desperate trouble and could use the character’s help.
Tommy Shackley Contact 2 2 5 1 Thaggeshi (M/55)
Ferdinand Jenkins Enemy 0 4 0 5 Vanejenese (M/29)
Riley Forrest Contact 0 1 1 0 Urunishani (M/50)
Pink Plundell Contact 1 0 1 0 Urunishani (M/60)
Pink Plundell is missing under suspicious circumstances.
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 22 Carroll Johnson secretly provide religious rites for a dying leader or noble, although they do not share Carroll Johnson's faith. Gain an Ally in the family and a Rival who disagrees with Carroll Johnson's choice.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 25 Carroll Johnson refused an offer of inducements to betray Carroll Johnson's faith. Gain 5 enemies.
3 26 Continued as Believer (Missionary/Humanitarian).
3 28 Carroll Johnson come into conflict with a splinter group Carroll Johnson's own religion which maintains Carroll Johnson's version is the wrong one. Gain 1 Rivals.
4 28 Became a Merchant (Free Trader).
4 29 Make an unexpected connection outside Carroll Johnson's normal circles. Gain a Contact.
4 32 Promoted to Merchant (Free Trader) rank 1.
5 32 Continued as Merchant (Free Trader).
5 36 Carroll Johnson's ship or starport is destroyed by criminals. Gain them as an Enemy.
6 36 Became a Scout (Surveyor).
6 38 Carroll Johnson's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
6 40 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
7 40 Failed to qualify for Artist (Entertainer).
7 40 Became a Drifter (Scavenger).
7 43 Severely injured. Fully recovered. Owe 20,000 for medical bills.
8 43 Failed to qualify for Courier (Scout).
8 43 Submitted to the draft.
8 43 Became a Agent (Law Enforcement) with the new title Rookie.
8 46 Advanced training in a specialist field.
8 47 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
9 47 Continued as Agent (Law Enforcement).
9 49 An investigation takes on a dangerous turn.
9 49 Carroll Johnson's work ends up coming home with Carroll Johnson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10 51 Continued as Agent (Law Enforcement).
10 53 An investigation takes on a dangerous turn.
10 55 Forced to continue current assignment.
10 55 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
11 55 Continued as Agent (Law Enforcement).
11 57 Established a network of contacts. Gain 1 contacts.
11 59 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Agent (Law Enforcement).
12 61 Accepted a deal with criminal or other figure under investigation.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Switched to Believer (Holy Warrior) with the new title Hopeful.
13 65 Carroll Johnson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 65 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
14 65 Aging Crisis. Owe 40,000 for medical bills.
14 65 Continued as Believer (Holy Warrior).
14 69 Opponents of Carroll Johnson's belief system ambush Carroll Johnson.
14 69 Scarred. Fully recovered. Owe 10,000 for medical bills.
15 69 Aging Crisis. Owe 50,000 for medical bills.
15 69 Retired.
15 70 Moved to a new world.
16 73 Aging Crisis. Owe 60,000 for medical bills.
16 76 Encounter a Psionic institute.
16 76 Tested for psionic powers
17 77 Aging Crisis. Owe 60,000 for medical bills.
17 80 Gained a contact.
18 81 Aging Crisis. Owe 50,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙