Retired Sublieutenant Chester Mcandrew  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 82 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 11 (1) 8 (0)1115B8
Possessed, Despondent
 
Skills
Admin 1
Carouse 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 2
Gambler 2
Gun Combat 0
Gunner (Capital) 1
Investigate 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 0
Melee (Blade) 1
Profession (Freeloader) 0
Science (Space Sciences/Cosmology) 1
Science (Social Sciences/Economics) 1
Science (Social Sciences/History) 1
Science (Physical Sciences/Jump Space Physics) 1
Science (Life Sciences/Psionicology) 1
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 35
Navy Engineer/Gunner Sublieutenant2 / 02
Drifter Scavenger 01
Believer Missionary/Humanitarian Project Worker11
Merchant Merchant Marine 4th Officer26
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Harry McKee Ally 2 0 5 3 Traltar (F/53)
Constance Brieris Contact 1 1 0 0 Cafadan (F/39)
 
Term Age History
1 18 Became a Scholar (Scientist).
1 20 Make a breakthrough in Chester Mcandrew's field.
1 22 Promoted to Scholar (Scientist) rank 1.
2 22 Continued as Scholar (Scientist).
2 25 Make a breakthrough in Chester Mcandrew's field.
2 26 Promoted to Scholar (Scientist) rank 2.
3 26 Continued as Scholar (Scientist).
3 27 A new romantic starts. Gain an Ally.
4 30 Continued as Scholar (Scientist).
4 34 Assigned to work on a secret project for a patron or organisation.
4 34 Promoted to Scholar (Scientist) rank 3.
5 34 Continued as Scholar (Scientist).
5 37 Win a prestigious prize for Chester Mcandrew's work.
6 38 Voluntarily left Scientist
6 38 Failed to qualify for Merchant Academy.
6 38 Submitted to the draft.
6 38 Became a Navy (Engineer/Gunner) with the new title Crewman.
6 42 Abuse Chester Mcandrew's position for profit.
6 42 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
6 42 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
7 42 Continued as Navy (Engineer/Gunner).
7 46 Chester Mcandrew is blamed for an accident that causes the death of several crew members. Chester Mcandrew's guilt drives Chester Mcandrew to excel.
8 46 Failed to qualify for Colonist (Citizen).
8 46 Became a Drifter (Scavenger).
8 49 Chester Mcandrew do not know what happened to Chester Mcandrew. There is a gap in Chester Mcandrew's memory.
9 49 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 51 Chester Mcandrew accepted an offer of inducements to betray Chester Mcandrew's faith. Gain 620,000 in cash.
9 53 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 53 Became a Merchant (Merchant Marine) with the new title Crewman.
10 57 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 57 Continued as Merchant (Merchant Marine).
11 60 Given advanced training in a specialist field
11 61 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 61 Continued as Merchant (Merchant Marine).
12 63 Make an unexpected connection outside Chester Mcandrew's normal circles. Gain a Contact.
13 65 Aging Crisis. Owe 50,000 for medical bills.
13 65 Retired at age 65.
13 65 Continued as Merchant (Merchant Marine).
13 69 Risk Chester Mcandrew's fortune on a possibility lucrative deal and win.
14 69 Aging Crisis. Owe 50,000 for medical bills.
14 69 Continued as Merchant (Merchant Marine).
14 73 Good fortune
15 73 Aging Crisis. Owe 30,000 for medical bills.
15 73 Continued as Merchant (Merchant Marine).
15 74 A good deal ensures Chester Mcandrew is living the high life for a few years.
15 77 Forced to muster out.
16 77 Aging Crisis. Owe 40,000 for medical bills.
16 77 Retired.
16 78 Betrayal. Convert an Ally into a Rival or Enemy.
17 81 Aging Crisis. Owe 50,000 for medical bills.
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