Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
Make a breakthrough in Chester Mcandrew's field. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
25 |
Make a breakthrough in Chester Mcandrew's field. |
2 |
26 |
Promoted to Scholar (Scientist) rank 2. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
34 |
Assigned to work on a secret project for a patron or organisation. |
4 |
34 |
Promoted to Scholar (Scientist) rank 3. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
37 |
Win a prestigious prize for Chester Mcandrew's work. |
6 |
38 |
Voluntarily left Scientist |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
42 |
Abuse Chester Mcandrew's position for profit. |
6 |
42 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
46 |
Chester Mcandrew is blamed for an accident that causes the death of several crew members. Chester Mcandrew's guilt drives Chester Mcandrew to excel. |
8 |
46 |
Failed to qualify for Colonist (Citizen). |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
49 |
Chester Mcandrew do not know what happened to Chester Mcandrew. There is a gap in Chester Mcandrew's memory. |
9 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Chester Mcandrew accepted an offer of inducements to betray Chester Mcandrew's faith. Gain 620,000 in cash. |
9 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Given advanced training in a specialist field |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Make an unexpected connection outside Chester Mcandrew's normal circles. Gain a Contact. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Retired at age 65. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
69 |
Risk Chester Mcandrew's fortune on a possibility lucrative deal and win. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Continued as Merchant (Merchant Marine). |
14 |
73 |
Good fortune |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Continued as Merchant (Merchant Marine). |
15 |
74 |
A good deal ensures Chester Mcandrew is living the high life for a few years. |
15 |
77 |
Forced to muster out. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Retired. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |