Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Clay Bowman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clay Bowman fail to help. Gain an Enemy. |
1 |
19 |
Clay Bowman's ship is damaged, and Clay Bowman have to hitch-hike Clay Bowman's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 3 Contacts. Gain 3 Enemies. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
26 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
30 |
Clay Bowman went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Clay Bowman is chosen to represent Clay Bowman's faith in a vid show or other highly public forum. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Clay Bowman is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Clay Bowman come into conflict with a splinter group Clay Bowman's own religion which maintains Clay Bowman's version is the wrong one. Gain 2 Rivals. |
9 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
9 |
47 |
Rewarded for a successful mission. |
9 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
50 |
Continued as Agent (Law Enforcement). |
10 |
52 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
52 |
Became a Noble (Dilettante) with the new title Wastrel. |
11 |
55 |
Clay Bowman manipulate and charm Clay Bowman's way through high society. Gain a Rival and an Ally. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Attempted to change assignments. |
12 |
56 |
Failed to qualify for Diplomat (Noble). |
12 |
56 |
Continued as Noble (Dilettante). |
12 |
57 |
Join a successful conspiracy of nobles. |
12 |
60 |
Promoted to Noble (Dilettante) rank 1. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Continued as Noble (Dilettante). |
13 |
63 |
Inherit a gift from a rich relative. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Continued as Noble (Dilettante). |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Attempted to change assignments. |
15 |
68 |
Failed to qualify for Administrator (Noble). |
15 |
68 |
Continued as Noble (Dilettante). |
15 |
70 |
Join a successful conspiracy of nobles. |
15 |
72 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Continued as Noble (Dilettante). |
16 |
74 |
time as a ruler or playboy gives Clay Bowman a wide range of experiences. |
16 |
76 |
Forced to muster out. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Retired. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |