Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Scholar (Field Researcher). |
2 |
25 |
Refuse to join a cheat in some fashion. |
2 |
25 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
25 |
Continued as Scholar (Field Researcher). |
3 |
29 |
A disaster leaves several injured, and others blame Clement Dinan, forcing Clement Dinan to leave Clement Dinan's career. Gain a Rival. |
3 |
29 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
4 |
29 |
Failed to qualify for Pirate (Rogue). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Established a network of contacts. Gain 2 contacts. |
4 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Clement Dinan went above and beyond the call of duty. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
37 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
40 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Clement Dinan's work ends up coming home with Clement Dinan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
43 |
Failed to qualify for Explorer (Scout). |
8 |
43 |
Became a Drifter (Barbarian). |
8 |
44 |
Betrayed by a friend. One of Clement Dinan's Contacts or Allies betrays Clement Dinan, ending Clement Dinan's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Failed to qualify for Artist (Entertainer). |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
47 |
Find valuable salvage. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
52 |
Betrayed by a friend. One of Clement Dinan's Contacts or Allies betrays Clement Dinan, ending Clement Dinan's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
54 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Victim of a crime. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Victim of a crime. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |