Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Failed to qualify for Army Academy (Military Academy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
22 |
Became a Scout (Courier). |
3 |
24 |
Columbus Connor spend a great deal of time on the fringes of Charted Space. |
3 |
24 |
Psychologically damaged by Columbus Connor's time in the scouts. |
4 |
26 |
Continued as Scout (Courier). |
4 |
27 |
Columbus Connor survey an alien world. |
5 |
30 |
Continued as Scout (Courier). |
5 |
34 |
Moved to a new world. |
6 |
34 |
Attempted to change assignments. |
6 |
34 |
Failed to qualify for Explorer (Scout). |
6 |
34 |
Continued as Scout (Courier). |
6 |
37 |
Columbus Connor spend a great deal of time on the fringes of Charted Space. |
6 |
37 |
Gain a contact in an alien race. |
6 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
38 |
Continued as Scout (Courier). |
7 |
41 |
Spend several years jumping from world to world in Columbus Connor's scout ship. |
8 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Scout (Courier). |
8 |
43 |
Columbus Connor's scout ship is one of the first on the scene to rescue the survivors of a disaster but Columbus Connor fail to help. Gain an Enemy. |
8 |
43 |
Columbus Connor's ship is damaged, and Columbus Connor have to hitch-hike Columbus Connor's way back across the stars to the nearest scout base. |
8 |
43 |
Gain 2 Contacts. Gain 2 Enemies. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Opponents of Columbus Connor's belief system ambush Columbus Connor. |
9 |
47 |
Lost eye or limb. Owe 5,000 for medical bills. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Lightly injured, no permanent damage. Fully recovered. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Good fortune. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |