Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Works is especially well received and popular, making Connie Farrell a minor celebrity |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
34 |
Established a network of contacts. Gain 3 contacts. |
4 |
34 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
An investigation takes on a dangerous turn. |
5 |
38 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
38 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
38 |
Voluntarily left Intelligence |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Connie Farrell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
45 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
47 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Connie Farrell is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Believer (Missionary/Humanitarian). |
10 |
54 |
Connie Farrell come into conflict with a splinter group Connie Farrell's own religion which maintains Connie Farrell's version is the wrong one. Gain 3 Rivals. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired. |
11 |
55 |
Good fortune. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Victim of a crime. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
82 |
Moved to a new world. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |