Retired Craftsman Crawford Fitzsimons  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 82 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 2 (-2)111292
Charming, Reactionary
 
Skills
Advocate 1
Athletics 0
Carouse 1
Deception 0
Drive (Track) 1
Drive (Wheel) 1
Electronics (Comms) 1
Flyer (Wing) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Mechanic 1
Melee 0
Profession (Spacer/Crewmember) 1
Profession (Hostile Environment/Underwater) 1
Recon 1
Science (Physical Sciences/Physics) 1
Seafarer 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Agent Law Enforcement Corporal11
Merchant Broker 01
Drifter Wanderer 01
Citizen Worker Craftsman45
Believer Mainstream Believer Lay Person01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Verdie Mitchelle Enemy 0 0 3 4 Humaniti (F/55)
Duke Watts Ally 3 0 3 3 Halka (M/22)
Lera Wade Contact 1 1 4 2 Halka (F/84)
Lera Wade gains in influence.
Hermine Washington Contact 2 0 1 2 Tezcat (F/30)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 21 Unit is slaughtered in a disastrous battle, for which Crawford Fitzsimons blame Crawford Fitzsimons's commander. Gain commander as Enemy.
2 21 Became a Agent (Law Enforcement) with the new title Rookie.
2 23 Injured. Fully recovered. Owe 1,250 for medical bills.
2 25 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 25 Voluntarily left Law Enforcement
3 25 Became a Merchant (Broker).
3 28 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4 28 Became a Drifter (Wanderer).
4 31 Attacked by enemies that Crawford Fitzsimons easily defeat.
4 31 Gain Enemy if Crawford Fitzsimons don't already have one.
5 32 Voluntarily left Wanderer
5 32 Became a Citizen (Worker).
5 33 Crawford Fitzsimons's business expands, Crawford Fitzsimons's corporation grows, or the colony thrives.
5 36 Forced to continue current assignment.
5 36 Promoted to Citizen (Worker) rank 1.
6 36 Continued as Citizen (Worker).
6 39 Find Ancient Technology.
6 40 Promoted to Citizen (Worker) rank 2 with the new title Technician.
7 40 Continued as Citizen (Worker).
7 41 Advanced training in a specialist field.
7 44 Promoted to Citizen (Worker) rank 3.
8 44 Aging Crisis. Owe 40,000 for medical bills.
8 44 Retired at age 44.
8 44 Continued as Citizen (Worker).
8 45 Political upheaval strikes Crawford Fitzsimons's homeworld, and Crawford Fitzsimons is caught up in the revolution.
8 48 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
9 48 Aging Crisis. Owe 30,000 for medical bills.
9 48 Continued as Citizen (Worker).
9 49 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
10 49 Aging Crisis. Owe 50,000 for medical bills.
10 49 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 50 Opponents of Crawford Fitzsimons's belief system ambush Crawford Fitzsimons.
10 50 Severely injured. Fully recovered. Owe 15,000 for medical bills.
11 50 Aging Crisis. Owe 10,000 for medical bills.
11 50 Retired.
11 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 54 Aging Crisis. Owe 20,000 for medical bills.
12 58 Injured. Fully recovered. Owe 5,000 for medical bills.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 61 A romantic relationship ends badly. Gain a Rival or Enemy.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 63 Find an Alien Artifact.
15 66 Aging Crisis. Owe 60,000 for medical bills.
15 67 Find Ancient Technology.
16 70 Aging Crisis. Owe 10,000 for medical bills.
16 74 Gained a contact.
17 74 Aging Crisis. Owe 40,000 for medical bills.
17 77 Good fortune.
18 78 Aging Crisis. Owe 20,000 for medical bills.
18 81 Gained a contact.
19 82 Aging Crisis. Owe 60,000 for medical bills.
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