Retired 2nd Officer Dale Williams  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 82 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 5 (-1)111855
Mesmerizing eyes, Noble
 
Skills
Admin 2
Animals 0
Athletics (Endurance) 1
Broker 0
Diplomat 0
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Language (Floriani (Florian League)) 1
Mechanic 1
Persuade 6
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 2
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Preacher25
Merchant Merchant Marine 2nd Officer47
Retired 03
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Lemon Lette Ally 3 0 0 5 Zaris (M/15)
Easter Fleming Rival 1 2 0 3 Ayansh'i (F/51)
Easter Fleming loses some of their power base.
Thomas Ocallaghan Enemy 1 6 1 0 Ayansh'i (F/33)
Forgiveness.
Cassie Jordan Ally 5 0 0 1 Ayansh'i (F/66)
Cassie Jordan loses some of their power base.
Vance Alardice Contact 2 1 1 1 Hanen (M/73)
Maurice Lamb Enemy 0 1 0 0 Traltar (M/29)
Sena Uleaven Ally 5 0 3 1 Ayansh'i (F/25)
Hortense Christie Ally 5 0 0 2 Ronnin (F/38)
Hortense Christie gained influence with the character’s assistance.
Hubert Clements Ally 4 1 0 4 Urunishani (M/82)
Hubert Clements was ruined by misfortune caused by the character.
Paula Brewer Contact 2 2 2 1 Traltar (F/40)
Paula Brewer gains in power.
Jefferson Morgan Contact 1 1 4 1 Ayansh'i (M/21)
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 22 Dale Williams is chosen to represent Dale Williams's faith in a vid show or other highly public forum.
2 22 Continued as Believer (Mainstream Believer).
2 26 Dale Williams retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 26 Continued as Believer (Mainstream Believer).
3 28 Dale Williams is sent to a new community or parish to preach The Word among the poor.
3 30 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
4 30 Continued as Believer (Mainstream Believer).
4 32 Dale Williams secretly provide religious rites for a dying leader or noble, although they do not share Dale Williams's faith. Gain an Ally in the family and a Rival who disagrees with Dale Williams's choice.
4 34 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
5 34 Continued as Believer (Mainstream Believer).
5 35 Dale Williams is chosen to represent Dale Williams's faith in a vid show or other highly public forum.
5 38 Forced to muster out.
6 38 Failed to qualify for Intelligence (Agent).
6 38 Submitted to the draft.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 41 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 42 Continued as Merchant (Merchant Marine).
7 44 Risk Dale Williams's fortune on a possibility lucrative deal and win.
8 46 Continued as Merchant (Merchant Marine).
8 49 Befriend a useful ally in one sphere. Gain an Ally.
8 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 50 Continued as Merchant (Merchant Marine).
9 52 A good deal ensures Dale Williams is living the high life for a few years.
9 54 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 54 Continued as Merchant (Merchant Marine).
10 55 Make an unexpected connection outside Dale Williams's normal circles. Gain a Contact.
10 58 Forced to continue current assignment.
10 58 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 58 Continued as Merchant (Merchant Marine).
11 59 A sudden war destroys Dale Williams's trade routes and contacts, forcing Dale Williams to flee that region of space.
11 59 Gain rebels as Enemy
12 59 Entered Merchant Academy with the Shipboard curriculum.
12 61 Made lifelong friends. Gain 3 Allies.
12 63 Graduated.
13 63 Aging Crisis. Owe 30,000 for medical bills.
13 63 Retired at age 63.
13 63 Continued as Merchant (Merchant Marine).
13 66 Make an unexpected connection outside Dale Williams's normal circles. Gain a Contact.
13 67 Forced to muster out.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 67 Retired.
14 70 Moved to a new world.
15 71 Aging Crisis. Owe 50,000 for medical bills.
15 75 Gained a contact.
16 75 Aging Crisis. Owe 10,000 for medical bills.
16 78 Good fortune.
17 79 Aging Crisis. Owe 30,000 for medical bills.
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