Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
David Hoddle's scout ship is one of the first on the scene to rescue the survivors of a disaster but David Hoddle fail to help. Gain an Enemy. |
1 |
19 |
Nearly killed. Owe 40,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Army (Army Support) with the new title Private. |
3 |
27 |
Thrown into a brutal ground war |
3 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Army (Infantry) with previous rank. |
4 |
32 |
Surrounded and outnumbered by the enemy, David Hoddle hold out until relief arrives. |
4 |
34 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
34 |
Aging Crisis. Owe 40,000 for medical bills. |
5 |
34 |
Retired at age 34. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Continued as Army (Infantry). |
5 |
36 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
36 |
Gain rebels as Enemy |
5 |
38 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
6 |
38 |
Continued as Army (Infantry). |
6 |
40 |
Unit is slaughtered in a disastrous battle, for which David Hoddle blame David Hoddle's commander. Gain commander as Enemy. |
7 |
40 |
Retired. |
7 |
43 |
Moved to a new world. |
8 |
47 |
Gained a contact. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
50 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
60 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
76 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |