Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A good deal ensures Dillard Patterson is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Make an unexpected connection outside Dillard Patterson's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Rogue (Thief). |
5 |
33 |
Dillard Patterson spend months in the dangerous criminal underworld. |
5 |
35 |
Promoted to Rogue (Thief) rank 1. |
6 |
35 |
Continued as Rogue (Thief). |
6 |
37 |
Dillard Patterson spend months in the dangerous criminal underworld. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Rogue (Thief) rank 2. |
7 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Rogue (Thief). |
7 |
42 |
Involved in the planning of an impressive heist. |
7 |
43 |
Promoted to Rogue (Thief) rank 3. |
8 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
43 |
Continued as Rogue (Thief). |
8 |
46 |
Involved in a gambling ring. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Rogue (Thief) rank 4. |
9 |
47 |
Continued as Rogue (Thief). |
9 |
48 |
Involved in a feud with a rival criminal organization. |
9 |
51 |
Promoted to Rogue (Thief) rank 5. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Continued as Rogue (Thief). |
10 |
52 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Find Ancient Technology. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |