Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Doctor Weaver's Contacts or Allies betrays Doctor Weaver, ending Doctor Weaver's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Scout (Explorer). |
2 |
20 |
Nearly killed. Owe 22,500 for medical bills. |
3 |
20 |
Returned to Drifter (Scavenger). |
3 |
23 |
Gained a contact. |
4 |
24 |
Continued as Drifter (Scavenger). |
4 |
27 |
Attacked by enemies that Doctor Weaver easily defeat. |
4 |
27 |
Gain Enemy if Doctor Weaver don't already have one. |
5 |
28 |
Voluntarily left Scavenger |
5 |
28 |
Failed to qualify for Cavalry (Army). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Navy (Flight) with the new title Crewman. |
5 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Commissioned in Navy (Flight) with the new title Ensign. |
5 |
32 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Failed to qualify for Line/Crew (Navy). |
6 |
32 |
Continued as Navy (Flight). |
6 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
36 |
Failed to qualify for Free Trader (Merchant). |
7 |
36 |
Returned to Drifter (Scavenger). |
7 |
40 |
Doctor Weaver run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Failed to qualify for Artist (Entertainer). |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
48 |
Attacked by enemies and injured. |
9 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Gain Enemy if Doctor Weaver don't already have one. |
9 |
48 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
49 |
Good fortune |
10 |
52 |
Promoted to Drifter (Scavenger) rank 3. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Failed to qualify for Performer (Entertainer). |
11 |
52 |
Switched to Drifter (Wanderer). |
11 |
56 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
12 |
56 |
Became a Citizen (Worker). |
12 |
59 |
Doctor Weaver learn something Doctor Weaver should not have – a corporate secret, a political scandal – which Doctor Weaver can profit from illegally. |
12 |
60 |
Promoted to Citizen (Worker) rank 1. |
13 |
60 |
Continued as Citizen (Worker). |
13 |
63 |
Doctor Weaver's business expands, Doctor Weaver's corporation grows, or the colony thrives. |
13 |
64 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Continued as Citizen (Worker). |
14 |
67 |
Advanced training in a specialist field. |
14 |
68 |
Promoted to Citizen (Worker) rank 3. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Continued as Citizen (Worker). |
15 |
70 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
16 |
71 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
Continued as Believer (Mainstream Believer). |
17 |
75 |
Doctor Weaver accepted an offer of inducements to betray Doctor Weaver's faith. Gain 820,000 in cash. |
17 |
78 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
78 |
Retired. |
18 |
79 |
Moved to a new world. |
19 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |