Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayed by a friend. One of Duke Candy's Contacts or Allies betrays Duke Candy, ending Duke Candy's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Gained a contact. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
26 |
Duke Candy's work ends up coming home with Duke Candy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
29 |
Involved in a gambling ring. |
4 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
30 |
Attempted to change assignments. |
5 |
30 |
Failed to qualify for Thief (Rogue). |
5 |
30 |
Continued as Rogue (Pirate). |
5 |
32 |
A crime lord considers Duke Candy his protégé. |
6 |
34 |
Continued as Rogue (Pirate). |
6 |
36 |
Nearly killed. Owe 17,500 for medical bills. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
A notable academic consults with Duke Candy about a publication or documentary he is working on. Gain a Contact in academia. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Duke Candy secretly provide religious rites for a dying leader or noble, although they do not share Duke Candy's faith. Gain an Ally in the family and a Rival who disagrees with Duke Candy's choice. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Duke Candy have been following false teachings! |
10 |
49 |
Retired. |
10 |
50 |
Good fortune. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |