Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Earl Pinkerton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Earl Pinkerton's scout ship is one of the first on the scene to rescue the survivors of a disaster but Earl Pinkerton fail to help. Gain an Enemy. |
2 |
23 |
Earl Pinkerton have no idea what happened to Earl Pinkerton – they found Earl Pinkerton's ship drifting on the fringes of friendly space. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Voluntarily left Explorer |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Switched to Drifter (Wanderer). |
3 |
28 |
Drafted into Marine Support |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
31 |
Assigned to an assault on an enemy fortress. |
4 |
34 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
4 |
34 |
Forced to continue current assignment |
4 |
34 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
5 |
34 |
Continued as Marine (Marine Support). |
5 |
37 |
Nearly killed. |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
39 |
Risk Earl Pinkerton's fortune on a possibility lucrative deal and win. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
42 |
Find Ancient Technology. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
47 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
49 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
9 |
49 |
Continued as Merchant (Free Trader). |
9 |
52 |
Embroiled in legal trouble. |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Merchant (Free Trader). |
10 |
57 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
57 |
Promoted to Merchant (Free Trader) rank 4. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Continued as Merchant (Free Trader). |
11 |
59 |
Gained a contact. |
11 |
61 |
Promoted to Merchant (Free Trader) rank 5. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Continued as Merchant (Free Trader). |
12 |
65 |
Embroiled in legal trouble. |
12 |
65 |
Forced to continue current assignment. |
12 |
65 |
Promoted to Merchant (Free Trader) rank 6. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
Continued as Merchant (Free Trader). |
13 |
68 |
Injured. Fully recovered. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Retired. |
14 |
71 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |