Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Betrayed by a friend. One of Edmond Bluit's Contacts or Allies betrays Edmond Bluit, ending Edmond Bluit's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Star Marine (Marine). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Embroiled in legal trouble. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Voluntarily left Merchant Marine |
4 |
28 |
Became a Scholar (Physician). |
4 |
32 |
Entangled in a bureaucratic or legal morass that distracts Edmond Bluit from Edmond Bluit's work. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
36 |
Assigned to work on a secret project for a patron or organisation. |
5 |
36 |
Promoted to Scholar (Physician) rank 1. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
37 |
Refuse to join a cheat in some fashion. |
6 |
40 |
Promoted to Scholar (Physician) rank 2. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scholar (Scientist) with previous rank. |
7 |
42 |
Assigned to work on a secret project for a patron or organisation. |
7 |
44 |
Promoted to Scholar (Scientist) rank 3. |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
47 |
A rival researcher blackens Edmond Bluit's name or steals Edmond Bluit's research. Gain a Rival. |
9 |
48 |
Continued as Scholar (Scientist). |
9 |
52 |
Good fortune |
9 |
52 |
Promoted to Scholar (Scientist) rank 4. |
10 |
52 |
Continued as Scholar (Scientist). |
10 |
53 |
Win a prestigious prize for Edmond Bluit's work. |
10 |
56 |
Promoted to Scholar (Scientist) rank 5. |
11 |
56 |
Continued as Scholar (Scientist). |
11 |
58 |
Birth or Death involving a family member or close friend. |
11 |
60 |
Promoted to Scholar (Scientist) rank 6. |
12 |
60 |
Voluntarily left Scientist |
12 |
60 |
Failed to qualify for Courier (Scout). |
12 |
60 |
Switched to Drifter (Scavenger). |
12 |
61 |
Amnesia. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Drifter (Scavenger). |
13 |
68 |
Edmond Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Continued as Believer (Mainstream Believer). |
15 |
75 |
Edmond Bluit retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
76 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Continued as Believer (Mainstream Believer). |
16 |
77 |
Edmond Bluit retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |