Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
A revolution, attack or other unusual event throws Elmer Montgomery's life into chaos, forcing Elmer Montgomery to leave the planet. |
3 |
23 |
Entered University. |
3 |
27 |
Contacted by an underground psionic group. |
3 |
27 |
Graduated with honors. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
28 |
Elmer Montgomery learn something Elmer Montgomery should not have – a corporate secret, a political scandal – which Elmer Montgomery can profit from illegally. |
4 |
28 |
Gain a criminal contact. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Courier). |
6 |
37 |
Spend several years jumping from world to world in Elmer Montgomery's scout ship. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Courier). |
7 |
43 |
Elmer Montgomery discover a world, item or information of worth to the Imperium. |
7 |
43 |
Promoted to Scout (Courier) rank 2. |
8 |
43 |
Continued as Scout (Courier). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
47 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
9 |
47 |
Continued as Scout (Courier). |
9 |
48 |
Psychologically damaged by Elmer Montgomery's time in the scouts. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
A notable academic consults with Elmer Montgomery about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
55 |
Elmer Montgomery retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Good fortune |
12 |
60 |
Tested for psionic powers |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Elmer Montgomery secretly provide religious rites for a dying leader or noble, although they do not share Elmer Montgomery's faith. Gain an Ally in the family and a Rival who disagrees with Elmer Montgomery's choice. |
13 |
64 |
Forced to muster out. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Retired. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |