Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
During a battle, defeat or victory depends on Enoch Arnold's actions. The ship suffers severe damage and Enoch Arnold is blamed for the disaster. Enoch Arnold is court - martialled and discharged. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Enoch Arnold's work ends up coming home with Enoch Arnold, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Navy (Engineer/Gunner) with the new title Crewman and previous rank. |
3 |
24 |
Advanced training in a specialist field. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
30 |
Became a Drifter (Scavenger). |
5 |
33 |
Enoch Arnold do not know what happened to Enoch Arnold. There is a gap in Enoch Arnold's memory. |
6 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Enoch Arnold retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Enoch Arnold aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
41 |
Suffer from a life-threatening illness. |
9 |
41 |
Returned to Believer (Missionary/Humanitarian). |
9 |
42 |
Enoch Arnold come into conflict with a splinter group Enoch Arnold's own religion which maintains Enoch Arnold's version is the wrong one. Gain 1 Rivals. |
10 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Retired. |
10 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Gained a contact. |
12 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Gained a contact. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Moved to a new world. |
14 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Gained a contact. |
15 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Accused of a crime. |
16 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
79 |
Victim of a crime. |
20 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |