Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Eric McKinnon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eric McKinnon fail to help. Gain an Enemy. |
2 |
26 |
Psychologically damaged by Eric McKinnon's time in the scouts. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Serve as the courier for an important message from the Imperium. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Perform an exemplary service for the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Eric McKinnon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Eric McKinnon fail to help. Gain an Enemy. |
5 |
38 |
Eric McKinnon's ship is damaged, and Eric McKinnon have to hitch-hike Eric McKinnon's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 5 Contacts. Gain 1 Enemies. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
Perform an exemplary service for the scouts. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scholar (Scientist). |
7 |
43 |
Make a breakthrough in Eric McKinnon's field. |
7 |
46 |
Promoted to Scholar (Scientist) rank 1. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
50 |
Work leads to a considerable breakthrough. |
8 |
50 |
Promoted to Scholar (Scientist) rank 2. |
9 |
50 |
Continued as Scholar (Scientist). |
9 |
54 |
Advanced training in a specialist field. |
9 |
54 |
Promoted to Scholar (Scientist) rank 3. |
10 |
54 |
Continued as Scholar (Scientist). |
10 |
57 |
Assigned to work on a secret project for a patron or organisation. |
10 |
58 |
Promoted to Scholar (Scientist) rank 4. |
11 |
58 |
Voluntarily left Scientist |
11 |
58 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
59 |
Good fortune |
11 |
62 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Agent (Law Enforcement). |
12 |
65 |
Advanced training in a specialist field. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Continued as Agent (Law Enforcement). |
13 |
67 |
Eric McKinnon's work ends up coming home with Eric McKinnon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
70 |
Eric McKinnon is chosen to represent Eric McKinnon's faith in a vid show or other highly public forum. |
14 |
71 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
A new romantic starts. Gain an Ally. |
15 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Continued as Believer (Missionary/Humanitarian). |
16 |
77 |
Eric McKinnon refused an offer of inducements to betray Eric McKinnon's faith. Gain 5 enemies. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |