Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
22 |
Assigned to an assault on an enemy fortress. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
23 |
A mission goes wrong and Ernie Jensen is stranded behind enemy lines. Ejected from the service. |
3 |
23 |
Failed to qualify for Thief (Rogue). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Ernie Jensen do not know what happened to Ernie Jensen. There is a gap in Ernie Jensen's memory. |
4 |
24 |
Became a Merchant (Free Trader). |
4 |
26 |
Make an unexpected connection outside Ernie Jensen's normal circles. Gain a Contact. |
4 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
28 |
Voluntarily left Free Trader |
5 |
28 |
Failed to qualify for Corporate (Citizen). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
A good deal ensures Ernie Jensen is living the high life for a few years. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Ernie Jensen's business or ship thrives. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Given advanced training in a specialist field |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
50 |
Study Leadership as a hobby. |
10 |
52 |
Graduated with honors. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Make an unexpected connection outside Ernie Jensen's normal circles. Gain a Contact. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
60 |
Voluntarily left Merchant Marine |
13 |
60 |
Failed to qualify for Physician (Scholar). |
13 |
60 |
Switched to Drifter (Wanderer). |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Continued as Drifter (Wanderer). |
14 |
67 |
Betrayed by a friend. One of Ernie Jensen's Contacts or Allies betrays Ernie Jensen, ending Ernie Jensen's career. That Contact or Ally becomes a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Retired. |
15 |
68 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Accused of a crime. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |