Retired 2nd Secretary Ezekiel Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 82 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1)111155
Serene, Stressed out, Concerned
 
Skills
Admin 1
Advocate 1
Art (Performing) 0
Broker 0
Carouse 1
Diplomat 4
Drive 0
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Leadership 2
Mechanic 1
Medic 1
Profession (Spacer/Belter) 1
Recon 0
Science (Social Sciences) 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Corporate 02
Noble Administrator Clerk12
Merchant Free Trader 02
Citizen Colonist 01
Drifter Scavenger 13
Noble Diplomat 2nd Secretary22
Believer Missionary/Humanitarian Junior Project Worker-13
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Corine Long Rival 0 2 0 2 Florian (F/27)
Karl Herrera Ally 4 0 1 6 Florian (M/10)
Lucius Garza Rival 1 2 5 1 Florian (M/37)
Rowland Paterson Enemy 0 1 2 1 Azhanti (M/24)
Rowland Paterson gains in influence.
Alida Sabilline Rival 0 2 5 5 Florian (F/38)
Alida Sabilline is a member of an organisation which holds a generally opposite view of the Traveller.
Cal Woods Ally 4 0 0 0 Kargol (M/14)
Al Wright Rival 2 1 3 0 Florian (M/37)
Duane Larson Enemy 0 3 3 0 Cassilldan (M/25)
Duane Larson is out of contact doing something interesting but not suspicious.
Lenore Watson Ally 3 0 6 2 Ayansh'i (F/24)
Lenore Watson is a questionable figure such as a criminal, pirate or disgraced noble.
Fleta Christie Ally 4 0 5 0 Ziadd (F/20)
Exie Jennings Contact 2 1 1 4 Traltar (F/52)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 Good fortune
2 22 Continued as Citizen (Corporate).
2 24 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 24 Became a Noble (Administrator) with the new title Assistant.
3 26 Ezekiel Sims manipulate and charm Ezekiel Sims's way through high society. Gain a Rival and an Ally.
4 28 Continued as Noble (Administrator).
4 32 Become deeply involved in politics on Ezekiel Sims's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
4 32 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
5 32 Voluntarily left Administrator
5 32 Became a Merchant (Free Trader).
5 36 Given advanced training in a specialist field
6 36 Continued as Merchant (Free Trader).
6 38 A sudden war destroys Ezekiel Sims's trade routes and contacts, forcing Ezekiel Sims to flee that region of space.
6 38 Gain rebels as Enemy
7 38 Switched to Citizen (Colonist).
7 42 A revolution, attack or other unusual event throws Ezekiel Sims's life into chaos, forcing Ezekiel Sims to leave the planet.
8 42 Became a Drifter (Scavenger).
8 46 Find an Alien Artifact.
8 46 Promoted to Drifter (Scavenger) rank 1.
9 46 Continued as Drifter (Scavenger).
9 48 Injured.
10 48 Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank.
10 49 Ezekiel Sims manipulate and charm Ezekiel Sims's way through high society. Gain a Rival and an Ally.
10 52 Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary.
11 52 Continued as Noble (Diplomat).
11 53 Political manoeuvrings usurp Ezekiel Sims's position. Gain a Rival.
12 53 Returned to Drifter (Scavenger).
12 54 Scarred. Fully recovered. Owe 5,000 for medical bills.
13 54 Aging Crisis. Owe 50,000 for medical bills.
13 54 Retired at age 54.
13 54 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 58 Ezekiel Sims retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 58 Aging Crisis. Owe 10,000 for medical bills.
14 58 Continued as Believer (Missionary/Humanitarian).
14 62 Ezekiel Sims is caught in the periphery of a scandal.
14 62 Demoted to Believer (Missionary/Humanitarian) rank -1.
15 62 Aging Crisis. Owe 30,000 for medical bills.
15 62 Continued as Believer (Missionary/Humanitarian).
15 66 Ezekiel Sims aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
16 66 Aging Crisis. Owe 20,000 for medical bills.
16 66 Retired.
16 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 70 Aging Crisis. Owe 10,000 for medical bills.
17 71 Moved to a new world.
18 74 Aging Crisis. Owe 40,000 for medical bills.
18 76 A new romantic starts. Gain an Ally.
19 78 Aging Crisis. Owe 50,000 for medical bills.
19 81 Gained a contact.
20 82 Aging Crisis. Owe 60,000 for medical bills.
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