Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Good fortune |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
26 |
Ezekiel Sims manipulate and charm Ezekiel Sims's way through high society. Gain a Rival and an Ally. |
4 |
28 |
Continued as Noble (Administrator). |
4 |
32 |
Become deeply involved in politics on Ezekiel Sims's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
32 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
5 |
32 |
Voluntarily left Administrator |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
36 |
Given advanced training in a specialist field |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
38 |
A sudden war destroys Ezekiel Sims's trade routes and contacts, forcing Ezekiel Sims to flee that region of space. |
6 |
38 |
Gain rebels as Enemy |
7 |
38 |
Switched to Citizen (Colonist). |
7 |
42 |
A revolution, attack or other unusual event throws Ezekiel Sims's life into chaos, forcing Ezekiel Sims to leave the planet. |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
46 |
Find an Alien Artifact. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
48 |
Injured. |
10 |
48 |
Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank. |
10 |
49 |
Ezekiel Sims manipulate and charm Ezekiel Sims's way through high society. Gain a Rival and an Ally. |
10 |
52 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
11 |
52 |
Continued as Noble (Diplomat). |
11 |
53 |
Political manoeuvrings usurp Ezekiel Sims's position. Gain a Rival. |
12 |
53 |
Returned to Drifter (Scavenger). |
12 |
54 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
13 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
54 |
Retired at age 54. |
13 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
58 |
Ezekiel Sims retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
58 |
Continued as Believer (Missionary/Humanitarian). |
14 |
62 |
Ezekiel Sims is caught in the periphery of a scandal. |
14 |
62 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
62 |
Continued as Believer (Missionary/Humanitarian). |
15 |
66 |
Ezekiel Sims aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
66 |
Retired. |
16 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
71 |
Moved to a new world. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
76 |
A new romantic starts. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
81 |
Gained a contact. |
20 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |