Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attacked by enemies that Fate Dunn easily defeat. |
2 |
24 |
Gain Enemy if Fate Dunn don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Fate Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Advanced training in a specialist field. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Vessel participates in a diplomatic mission. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Good fortune |
7 |
41 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Special assignment or duty on board ship. |
7 |
45 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Line/Crew (Navy). |
8 |
45 |
Continued as Navy (Engineer/Gunner). |
8 |
49 |
Gained a contact. |
8 |
49 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
9 |
49 |
Continued as Navy (Engineer/Gunner). |
9 |
53 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
10 |
53 |
Became a Merchant (Free Trader). |
10 |
56 |
Embroiled in legal trouble. |
11 |
57 |
Voluntarily left Free Trader |
11 |
57 |
Became a Citizen (Worker). |
11 |
58 |
Hard times caused by a lack of interstellar trade costs Fate Dunn Fate Dunn's job. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
62 |
Fate Dunn retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
62 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Continued as Believer (Holy Warrior). |
13 |
65 |
Fate Dunn aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Retired. |
14 |
66 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |