Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Risk Felix McKenzie's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Risk Felix McKenzie's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Given advanced training in a specialist field |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Felix McKenzie is sent to a new community or parish to preach The Word among the poor. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Voluntarily left Missionary/Humanitarian |
7 |
40 |
Became a Entertainer (Performer). |
7 |
42 |
Gain a patron in the arts. Gain an Ally |
7 |
44 |
Promoted to Entertainer (Performer) rank 1. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
47 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
49 |
Victim of a crime |
10 |
52 |
Continued as Entertainer (Performer). |
10 |
56 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
11 |
56 |
Returned to Merchant (Merchant Marine). |
11 |
60 |
Gained a contact. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Voluntarily left Merchant Marine |
13 |
64 |
Returned to Believer (Missionary/Humanitarian). |
13 |
65 |
A new romantic starts. Gain an Ally. |
13 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Voluntarily left Missionary/Humanitarian |
14 |
68 |
Retired. |
14 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |