Retired Project Leader Ferdinand Terry  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 82 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 13 (2) 1 (-2)1113D1
Flakey
 
Skills
Admin 0
Astrogation 1
Athletics (Dexterity) 1
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Gun Combat 0
Gunner 0
Jack-of-All-Trades 2
Language (Oynprith (Droyne)) 1
Leadership 2
Mechanic 1
Persuade 3
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 2
Stealth 2
Steward 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand11
Drifter Wanderer 12
Navy Flight Able Spacehand11
Believer Missionary/Humanitarian Project Leader34
Drifter Barbarian 12
Believer Mainstream Believer Initiate12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Mannie Robinson Enemy 0 2 1 2 Thaggeshi (M/17)
Guadalupe Ahern Enemy 0 1 1 1 Hanen (F/21)
Elizabeth Kinghead Ally 2 0 1 1 Darrian, Imperium (M/23)
Elizabeth Kinghead gained influence with the character’s assistance.
Maymie McGrath Rival 1 1 0 1 Yilean (F/70)
Clarence Phillips Rival 1 2 0 0 Halka (M/85)
Emory Wade Rival 0 1 2 1 Darrian, Imperium (M/36)
Ethel Matthews Ally 2 0 0 2 Darrian, Imperium (M/19)
Josh Howe Ally 2 0 3 1 Tezcat (M/33)
Josh Howe fell on hard times.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Vessel participates in a diplomatic mission.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Voluntarily left Line/Crew
2 22 Became a Drifter (Wanderer).
2 25 Ferdinand Terry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 25 Failed to qualify for Artist (Entertainer).
3 25 Submitted to the draft.
3 25 Switched to Navy (Flight) with previous rank.
3 26 Ferdinand Terry is blamed for an accident that causes the death of several crew members. Ferdinand Terry's guilt drives Ferdinand Terry to excel.
4 26 Failed to qualify for Infantry (Army).
4 26 Returned to Drifter (Wanderer).
4 29 Attempted a risky adventure and was wildly successful.
4 30 Promoted to Drifter (Wanderer) rank 1.
5 30 Voluntarily left Wanderer
5 30 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 34 Ferdinand Terry refused an offer of inducements to betray Ferdinand Terry's faith. Gain 2 enemies.
6 34 Continued as Believer (Missionary/Humanitarian).
6 38 Ferdinand Terry faith enjoys an explosion of popularity largely thanks to Ferdinand Terry's efforts.
6 38 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
6 38 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
7 38 Continued as Believer (Missionary/Humanitarian).
7 40 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7 42 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
8 42 Continued as Believer (Missionary/Humanitarian).
8 44 Ferdinand Terry come into conflict with a splinter group Ferdinand Terry's own religion which maintains Ferdinand Terry's version is the wrong one. Gain 2 Rivals.
9 44 Failed to qualify for Worker (Citizen).
9 44 Switched to Drifter (Barbarian).
9 48 Promoted to Drifter (Barbarian) rank 1.
10 48 Continued as Drifter (Barbarian).
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Retired at age 52.
11 52 Voluntarily left Barbarian
11 52 Switched to Believer (Mainstream Believer) with the new title Lay Person.
11 56 Ferdinand Terry retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Continued as Believer (Mainstream Believer).
12 59 Ferdinand Terry is sent to a new community or parish to preach The Word among the poor.
12 60 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 60 Voluntarily left Mainstream Believer
13 60 Retired.
13 64 A new romantic starts. Gain an Ally.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 68 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 71 A new romantic starts. Gain an Ally.
16 72 Aging Crisis. Owe 50,000 for medical bills.
16 74 Betrayal. Convert an Ally into a Rival or Enemy.
17 76 Aging Crisis. Owe 30,000 for medical bills.
17 79 Good fortune.
18 80 Aging Crisis. Owe 40,000 for medical bills.
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