Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Find Ancient Technology. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
24 |
Gain Enemy if Flenn Watts don't already have one. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Army Support (Army). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
30 |
Attacked by enemies and injured. |
3 |
30 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
30 |
Gain Enemy if Flenn Watts don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Betrayed by a friend. One of Flenn Watts's Contacts or Allies betrays Flenn Watts, ending Flenn Watts's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
34 |
Widely recognized. |
5 |
34 |
Dropped out of the merchant academy. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Attempted a risky adventure and was injured. |
6 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Flenn Watts's Contacts or Allies betrays Flenn Watts, ending Flenn Watts's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Retired. |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |