Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
A series of bad deals and decisions force Forrest Nisbet into bankruptcy. Forrest Nisbet salvages what Forrest Nisbet can. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Forrest Nisbet's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
A good deal ensures Forrest Nisbet is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 4. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Gained a contact. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 5. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
42 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Free Trader) rank 6. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
46 |
Make an unexpected connection outside Forrest Nisbet's normal circles. Gain a Contact. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Army (Infantry) with the new title Private. |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
50 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
10 |
50 |
Failed to qualify for Broker (Merchant). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
53 |
An investigation takes on a dangerous turn. |
10 |
54 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Agent (Law Enforcement). |
11 |
58 |
Established a network of contacts. Gain 3 contacts. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Continued as Agent (Law Enforcement). |
12 |
62 |
Go undercover to investigate an enemy. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
62 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Continued as Agent (Law Enforcement). |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
66 |
Forced to muster out. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
67 |
Gained a contact. |
14 |
70 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Continued as Believer (Holy Warrior). |
15 |
74 |
Forrest Nisbet secretly provide religious rites for a dying leader or noble, although they do not share Forrest Nisbet's faith. Gain an Ally in the family and a Rival who disagrees with Forrest Nisbet's choice. |
15 |
74 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Continued as Believer (Holy Warrior). |
16 |
77 |
Forrest Nisbet come into conflict with a splinter group Forrest Nisbet's own religion which maintains Forrest Nisbet's version is the wrong one. Gain 1 Rivals. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
Retired. |
17 |
80 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |