Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Francis Dixon's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Embroiled in legal trouble. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Francis Dixon's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
A series of bad deals and decisions force Francis Dixon into bankruptcy. Francis Dixon salvages what Francis Dixon can. |
5 |
32 |
Became a Army (Cavalry) with the new title Private. |
5 |
34 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
6 |
34 |
Became a Citizen (Colonist). |
6 |
35 |
Hard times caused by a lack of interstellar trade costs Francis Dixon Francis Dixon's job. |
7 |
35 |
Failed to qualify for Artist (Entertainer). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Became a Scout (Courier). |
7 |
38 |
Perform an exemplary service for the scouts. |
8 |
39 |
Attempted to change assignments. |
8 |
39 |
Failed to qualify for Explorer (Scout). |
8 |
39 |
Continued as Scout (Courier). |
8 |
40 |
Francis Dixon survey an alien world. |
9 |
43 |
Continued as Scout (Courier). |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
47 |
Continued as Scout (Courier). |
10 |
49 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
11 |
49 |
Entered Merchant Academy with the Shipboard curriculum. |
11 |
52 |
Join a social movement. |
11 |
53 |
Graduated. |
12 |
53 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
12 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
55 |
Risk Francis Dixon's fortune on a possibility lucrative deal and win. |
12 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Continued as Merchant (Merchant Marine). |
13 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Continued as Merchant (Merchant Marine). |
14 |
65 |
Forced to continue current assignment. |
14 |
65 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Continued as Merchant (Merchant Marine). |
15 |
67 |
Make an unexpected connection outside Francis Dixon's normal circles. Gain a Contact. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Continued as Merchant (Merchant Marine). |
16 |
71 |
Risk Francis Dixon's fortune on a possibility lucrative deal and win. |
16 |
73 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
Continued as Merchant (Merchant Marine). |
17 |
77 |
Make an unexpected connection outside Francis Dixon's normal circles. Gain a Contact. |
17 |
77 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
Continued as Merchant (Merchant Marine). |
18 |
80 |
Bankrupted by a rival. Gain the other trader as a Rival. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |