Retired Captain Francis Dixon  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 82 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 4 (-1)111784
Joking, Professional
 
Skills
Admin 2
Advocate 2
Art (Performing) 0
Athletics 0
Broker 2
Drive (Walker) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 2
Mechanic 3
Medic 0
Persuade 2
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Worker/Construction) 1
Recon 1
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 24
Army Cavalry Private01
Citizen Colonist 01
Scout Courier 04
Merchant Merchant Marine Captain67
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Erik Baker Contact 3 1 2 3 Sydite (M/10)
Darren Barnes Contact 1 0 0 1 Lancian (M/31)
Darren Barnes fell on hard times.
Kirk Gonzalez Ally 1 0 0 5 Kargol (M/49)
Relationship redefined. Ally becomes an enemy.
Relationship redefined. Enemy becomes an ally.
Kirk Gonzalez is particularly unusual, such as an artificial intelligence or very alien being.
Nolan Freeman Enemy 0 6 1 0 Dolphin, Imperium (M/27)
Very bad falling out.
Fitzhugh Fleming Contact 0 0 3 1 Sydite (M/23)
Hobart Carson Ally 1 1 2 1 Dolphin, Imperium (M/24)
Hobart Carson is diminished in both power and influence.
Hobart Carson gained power at the expense of a third party who now blames the character.
Hobart Carson is particularly unusual, such as an artificial intelligence or very alien being.
Relationship becomes more intense. Contact becomes an ally.
Hobart Carson belongs to an uncommon alien species.
Hobart Carson belongs to an uncommon alien species.
Hobart Carson gains in power.
Avery May Rival 1 2 1 2 Sydite (F/34)
Hunter Vasquez Enemy 1 0 3 0 Ne Kraeda ren Kelva (M/86)
Relationship altered.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 19 Make an unexpected connection outside Francis Dixon's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 24 Embroiled in legal trouble.
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Continued as Merchant (Free Trader).
3 28 Make an unexpected connection outside Francis Dixon's normal circles. Gain a Contact.
4 30 Continued as Merchant (Free Trader).
4 32 A series of bad deals and decisions force Francis Dixon into bankruptcy. Francis Dixon salvages what Francis Dixon can.
5 32 Became a Army (Cavalry) with the new title Private.
5 34 Forced out after co-operating with military investigation in commanding officer's illegal activity.
6 34 Became a Citizen (Colonist).
6 35 Hard times caused by a lack of interstellar trade costs Francis Dixon Francis Dixon's job.
7 35 Failed to qualify for Artist (Entertainer).
7 35 Submitted to the draft.
7 35 Became a Scout (Courier).
7 38 Perform an exemplary service for the scouts.
8 39 Attempted to change assignments.
8 39 Failed to qualify for Explorer (Scout).
8 39 Continued as Scout (Courier).
8 40 Francis Dixon survey an alien world.
9 43 Continued as Scout (Courier).
9 47 A new romantic starts. Gain an Ally.
10 47 Continued as Scout (Courier).
10 49 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
11 49 Entered Merchant Academy with the Shipboard curriculum.
11 52 Join a social movement.
11 53 Graduated.
12 53 Switched to Merchant (Merchant Marine) with the new title Crewman.
12 53 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 55 Risk Francis Dixon's fortune on a possibility lucrative deal and win.
12 57 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
13 57 Aging Crisis. Owe 10,000 for medical bills.
13 57 Retired at age 57.
13 57 Continued as Merchant (Merchant Marine).
13 59 A romantic relationship ends badly. Gain a Rival or Enemy.
13 61 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
14 61 Aging Crisis. Owe 10,000 for medical bills.
14 61 Continued as Merchant (Merchant Marine).
14 65 Forced to continue current assignment.
14 65 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
15 65 Aging Crisis. Owe 40,000 for medical bills.
15 65 Continued as Merchant (Merchant Marine).
15 67 Make an unexpected connection outside Francis Dixon's normal circles. Gain a Contact.
16 69 Aging Crisis. Owe 30,000 for medical bills.
16 69 Continued as Merchant (Merchant Marine).
16 71 Risk Francis Dixon's fortune on a possibility lucrative deal and win.
16 73 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
17 73 Aging Crisis. Owe 30,000 for medical bills.
17 73 Continued as Merchant (Merchant Marine).
17 77 Make an unexpected connection outside Francis Dixon's normal circles. Gain a Contact.
17 77 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
18 77 Aging Crisis. Owe 10,000 for medical bills.
18 77 Continued as Merchant (Merchant Marine).
18 80 Bankrupted by a rival. Gain the other trader as a Rival.
19 80 Aging Crisis. Owe 30,000 for medical bills.
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