Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
28 |
time as a ruler or playboy gives Frederick Murray a wide range of experiences. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
30 |
Continued as Noble (Administrator). |
4 |
34 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
5 |
34 |
Continued as Noble (Administrator). |
5 |
37 |
time as a ruler or playboy gives Frederick Murray a wide range of experiences. |
6 |
38 |
Voluntarily left Administrator |
6 |
38 |
Became a Agent (Intelligence). |
6 |
39 |
Moved to a new world. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
44 |
Frederick Murray went above and beyond the call of duty. |
7 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
47 |
Gained a contact. |
8 |
50 |
Promoted to Agent (Intelligence) rank 3. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Retired. |
10 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
65 |
Find an Alien Artifact. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
80 |
Accused of a crime. |
17 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |