Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
33 |
Gerhard Thompson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
33 |
Failed to qualify for Scientist (Scholar). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
34 |
Gain Enemy if Gerhard Thompson don't already have one. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Attacked by enemies that Gerhard Thompson easily defeat. |
6 |
41 |
Gain Enemy if Gerhard Thompson don't already have one. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Gerhard Thompson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Became a Citizen (Corporate). |
8 |
44 |
Gerhard Thompson learn something Gerhard Thompson should not have – a corporate secret, a political scandal – which Gerhard Thompson can profit from illegally. |
8 |
44 |
Gain a criminal contact. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Citizen (Corporate). |
9 |
49 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
50 |
Promoted to Citizen (Corporate) rank 1. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Continued as Citizen (Corporate). |
10 |
53 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired. |
11 |
54 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |