Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Thrown into a brutal ground war |
2 |
22 |
Voluntarily left Infantry |
2 |
22 |
Failed to qualify for Enforcer (Rogue). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Find valuable salvage. |
4 |
30 |
Voluntarily left Barbarian |
4 |
30 |
Became a Citizen (Worker). |
4 |
33 |
Gregory Freeman learn something Gregory Freeman should not have – a corporate secret, a political scandal – which Gregory Freeman can profit from illegally. |
4 |
33 |
Gain a criminal contact. |
5 |
34 |
Voluntarily left Worker |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
A series of bad deals and decisions force Gregory Freeman into bankruptcy. Gregory Freeman salvages what Gregory Freeman can. |
6 |
36 |
Entered Merchant Academy with the Business curriculum. |
6 |
40 |
Graduated with honors. |
7 |
40 |
Switched to Merchant (Broker). |
7 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Promoted to Merchant (Broker) rank 2. |
7 |
41 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Nearly killed. Fully recovered. |
9 |
48 |
Failed to qualify for Journalist (Entertainer). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Returned to Merchant (Merchant Marine). |
9 |
52 |
Smuggle illegal items onto a planet. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
A new romantic starts. Gain an Ally. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Given advanced training in a specialist field |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
A sudden war destroys Gregory Freeman's trade routes and contacts, forcing Gregory Freeman to flee that region of space. |
12 |
63 |
Gain rebels as Enemy |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Given advanced training in a specialist field |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
70 |
Given advanced training in a specialist field |
14 |
72 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Continued as Merchant (Merchant Marine). |
15 |
74 |
Gregory Freeman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Retired. |
16 |
78 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
82 |
Aging Crisis. Owe 50,000 for medical bills. |