Gustave Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 82 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 5 (-1)111845
Tranquil
 
Skills
Animals 0
Astrogation 0
Athletics (Endurance) 1
Athletics (Strength) 3
Carouse 1
Deception 3
Drive (Hovercraft) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 2
Mechanic 1
Medic 0
Melee (Unarmed) 1
Navigation 0
Persuade 3
Pilot 0
Profession (Spacer/Belter) 1
Recon 0
Seafarer 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Wanderer 01
Entertainer Performer 45
Prisoner Thug 11
Prisoner Inmate 14
Prisoner Fixer 12
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Vanessa Woolahan Rival 2 2 0 5 Ayansh'i (F/33)
Virgil Dickman Ally 4 0 1 1 Irhadre (F/62)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 26 Left the colonies.
2 26 Became a Scout (Explorer).
2 30 Psychologically damaged by Gustave Weakman's time in the scouts.
3 30 Failed to qualify for Journalist (Entertainer).
3 30 Became a Drifter (Wanderer).
3 32 Betrayed by a friend. One of Gustave Weakman's Contacts or Allies betrays Gustave Weakman, ending Gustave Weakman's career. That Contact or Ally becomes a Rival or Enemy.
4 32 Became a Entertainer (Performer).
4 35 Find an Alien Artifact.
4 36 Promoted to Entertainer (Performer) rank 1.
5 36 Continued as Entertainer (Performer).
5 37 Gain a patron in the arts. Gain an Ally
5 40 Promoted to Entertainer (Performer) rank 2.
6 40 Continued as Entertainer (Performer).
6 41 One of Gustave Weakman's pieces of art is stolen, and the investigation brings Gustave Weakman into the criminal underworld.
6 44 Promoted to Entertainer (Performer) rank 3.
7 44 Continued as Entertainer (Performer).
7 45 One of Gustave Weakman's pieces of art is stolen, and the investigation brings Gustave Weakman into the criminal underworld.
7 48 Promoted to Entertainer (Performer) rank 4.
8 48 Continued as Entertainer (Performer).
8 50 Accused of a crime
9 52 Became a Prisoner (Thug).
9 55 A riot engulfs the prison.
9 55 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9 56 Promoted to Prisoner (Thug) rank 1.
10 56 Switched to Prisoner (Inmate) with previous rank.
10 60 A guard takes a dislike to Gustave Weakman.
11 60 Aging Crisis. Owe 50,000 for medical bills.
11 60 Retired at age 60.
11 60 Switched to Prisoner (Fixer) with previous rank.
11 64 Beaten by a prison gang.
11 64 Scarred. Fully recovered. Owe 10,000 for medical bills.
12 64 Aging Crisis. Owe 10,000 for medical bills.
12 64 Returned to Prisoner (Inmate).
12 67 Accused of assaulting a prison guard.
13 68 Aging Crisis. Owe 20,000 for medical bills.
13 68 Returned to Prisoner (Fixer).
13 69 Assigned to difficult or backbreaking labour.
14 72 Aging Crisis. Owe 30,000 for medical bills.
14 72 Returned to Prisoner (Inmate).
14 74 Accused of assaulting a prison guard.
15 76 Aging Crisis. Owe 60,000 for medical bills.
15 76 Continued as Prisoner (Inmate).
15 79 Lightly injured, no permanent damage. Fully recovered.
16 80 Aging Crisis. Owe 10,000 for medical bills.
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