Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Scout (Explorer). |
2 |
21 |
Spend several years jumping from world to world in Harris McGuire's scout ship. |
2 |
23 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Scout (Courier) with previous rank. |
3 |
24 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
4 |
24 |
Failed to qualify for Law Enforcement (Agent). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
25 |
Severely injured. |
5 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
26 |
Harris McGuire secretly provide religious rites for a dying leader or noble, although they do not share Harris McGuire's faith. Gain an Ally in the family and a Rival who disagrees with Harris McGuire's choice. |
5 |
29 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
29 |
Continued as Believer (Missionary/Humanitarian). |
6 |
30 |
Harris McGuire is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
33 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
33 |
Continued as Believer (Missionary/Humanitarian). |
7 |
36 |
Moved to a new world. |
7 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
8 |
37 |
Continued as Believer (Missionary/Humanitarian). |
8 |
40 |
Harris McGuire faith is shaken. |
9 |
41 |
Continued as Believer (Missionary/Humanitarian). |
9 |
44 |
Moved to a new world. |
9 |
45 |
Forced to muster out. |
10 |
45 |
Returned to Drifter (Barbarian). |
10 |
46 |
Betrayed by a friend. One of Harris McGuire's Contacts or Allies betrays Harris McGuire, ending Harris McGuire's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
46 |
Failed to qualify for Free Trader (Merchant). |
11 |
46 |
Switched to Drifter (Scavenger). |
11 |
47 |
Suffer from a life-threatening illness. |
12 |
47 |
Entered Merchant Academy with the Business curriculum. |
12 |
51 |
Study Science (Space Sciences/Cosmology) as a hobby. |
12 |
51 |
Dropped out of the merchant academy. |
13 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
51 |
Retired at age 51. |
13 |
51 |
Continued as Drifter (Scavenger). |
13 |
55 |
Find valuable salvage. |
13 |
55 |
Forced to continue current assignment. |
13 |
55 |
Promoted to Drifter (Scavenger) rank 1. |
14 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
55 |
Continued as Drifter (Scavenger). |
14 |
57 |
Harris McGuire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
15 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
57 |
Retired. |
15 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
63 |
A new romantic starts. Gain an Ally. |
17 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
66 |
Moved to a new world. |
18 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
72 |
Moved to a new world. |
19 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
78 |
Good fortune. |
21 |
81 |
Aging Crisis. Owe 40,000 for medical bills. |