Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
A rival researcher blackens Harrison Miller's name or steals Harrison Miller's research. Gain a Rival. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Caught cheating in some fashion, advancing Harrison Miller's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
27 |
A rival researcher blackens Harrison Miller's name or steals Harrison Miller's research. Gain a Rival. |
3 |
27 |
Gain an Enemy |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
Win a prestigious prize for Harrison Miller's work. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
Advanced training in a specialist field. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
42 |
Caught cheating in some fashion, advancing Harrison Miller's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
42 |
A rival researcher blackens Harrison Miller's name or steals Harrison Miller's research. Gain a Rival. |
6 |
42 |
Gain an Enemy |
6 |
42 |
Promoted to Scholar (Physician) rank 3. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
43 |
Assigned to work on a secret project for a patron or organisation. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Citizen (Worker). |
8 |
49 |
A revolution, attack or other unusual event throws Harrison Miller's life into chaos, forcing Harrison Miller to leave the planet. |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
51 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
10 |
51 |
Failed to qualify for Surveyor (Scout). |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
52 |
Betrayed by a friend. One of Harrison Miller's Contacts or Allies betrays Harrison Miller, ending Harrison Miller's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Birth or Death involving a family member or close friend. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |