Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
24 |
Opponents of Harry McNab's belief system ambush Harry McNab. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Gain Enemy if Harry McNab don't already have one. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Harry McNab's Contacts or Allies betrays Harry McNab, ending Harry McNab's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Switched to Drifter (Barbarian). |
5 |
34 |
Harry McNab do not know what happened to Harry McNab. There is a gap in Harry McNab's memory. |
6 |
34 |
Returned to Believer (Holy Warrior). |
6 |
38 |
Harry McNab retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
38 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
38 |
Continued as Believer (Holy Warrior). |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
8 |
42 |
Continued as Believer (Holy Warrior). |
8 |
44 |
Opponents of Harry McNab's belief system ambush Harry McNab. |
8 |
44 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
44 |
Failed to qualify for Free Trader (Merchant). |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
46 |
Severely injured. Owe 6,250 for medical bills. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Birth or Death involving a family member or close friend. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Birth or Death involving a family member or close friend. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Moved to a new world. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
Birth or Death involving a family member or close friend. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
81 |
Moved to a new world. |
19 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |