Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Heber Head is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Given specialist training in vehicles. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Established a network of contacts. Gain 3 contacts. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Heber Head's work ends up coming home with Heber Head, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Failed to qualify for Worker (Citizen). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Embroiled in legal trouble. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Embroiled in legal trouble. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Heber Head's business or ship thrives. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
A good deal ensures Heber Head is living the high life for a few years. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Given advanced training in a specialist field |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Make an unexpected connection outside Heber Head's normal circles. Gain a Contact. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
A good deal ensures Heber Head is living the high life for a few years. |
13 |
67 |
Forced to muster out. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Voluntarily left Missionary/Humanitarian |
15 |
71 |
Retired. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |