Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Helen Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Drafted into Courier |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Became a Scout (Courier). |
3 |
28 |
Moved to a new world. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Helen Tow's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Helen Tow's ship is damaged, and Helen Tow have to hitch-hike Helen Tow's way back across the stars to the nearest scout base. |
5 |
36 |
Gain 1 Contacts. Gain 1 Enemies. |
6 |
36 |
Became a Merchant (Broker). |
6 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
38 |
Became a Entertainer (Artist). |
7 |
39 |
Helen Tow is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
39 |
Switched to Drifter (Barbarian). |
8 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
45 |
Opponents of Helen Tow's belief system ambush Helen Tow. |
9 |
45 |
Nearly killed. Owe 45,000 for medical bills. |
10 |
45 |
Returned to Drifter (Barbarian). |
10 |
47 |
Helen Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
47 |
Returned to Believer (Holy Warrior). |
11 |
50 |
Opponents of Helen Tow's belief system ambush Helen Tow. |
11 |
50 |
Injured. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Retired. |
12 |
52 |
Gained a contact. |
13 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Gained a contact. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Gained a contact. |
15 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
67 |
A new romantic starts. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
71 |
A new romantic starts. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
80 |
Moved to a new world. |
20 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |